RetroCharting
Background - 180 - Commodore 64 - Retrocharting

180 Commodore 64 - Prix, Cote & Argus

180 - Commodore 64 - Retrocharting

Fiche Technique

Console
Commodore 64
Genre
Action & Adventure
Sortie
1983

🌍 Cote Argus

Prix mis à jour le: 06/04/2026
LOOSE
US/NTSC $3
EU/PAL ---
JP/NTSC-J ---
HOT
COMPLET (CIB)
US/NTSC $6
EU/PAL ---
JP/NTSC-J ---
NEUF (SCELLÉ)
US/NTSC $12
EU/PAL ---
JP/NTSC-J ---
GRADÉ
US/NTSC $13
EU/PAL ---
JP/NTSC-J ---

Historique des prix

⚖️ Comparateur de Prix

Aucune offre en direct.

Échelle de prix et état du marché : 180

Analyse du marché pour 180 sur Commodore 64. Les données sont actualisées quotidiennement pour refléter les tendances réelles du marché rétro-gaming.

Guide d'achat et authenticité

180 est-il rare ?

Sorti en 1983 sur Commodore 64, ce jeu d'action & adventure représente une pièce intéressante pour tout collectionneur.

La stabilité des prix en fait une valeur sûre pour les collectionneurs. La demande pour les jeux Commodore 64, combinée à l'attrait du genre action & adventure, en fait un ajout solide à toute collection Commodore 64.

Description

The title screen shows us 25 letters of the alphabet (where did the Z go?) and 5 symbols, representing little figures. If you press F1 to start, you will see the first screen with all the letters and symbols randomly presented and numbered from 1 to 30. If you move the blinking cursor with your joystick down (in the direction of the red arrows), the second screen will appear with the same letters and symbols also numbered 1 to 30, but in a different order. You will also be confronted by a horrible tune. While the tune is playing, you will have to memorize the positions of the letters and symbols of both the screens by looking at their corresponding number (use your joystick to move the cursor in the direction of the arrows to let the other screen appear) or just write down the thirty letters and symbols of one screen on a piece of paper. When the tune stops, all the letters and symbols of both screens will change into little squares and a timer will count down from 1000 to 0. You have to memory match the same letters (or symbols) by pressing fire when your cursor is on the correct square. When two letters (or symbols) match, you will get 1 point and the two matching letters (or symbols) will stay on screen. When the two letters (or symbols) don't match, they will change into little squares again. If you manage to match all the thirty letters and symbols before the timer reaches zero, you will be confronted by another horrible tune and the game will end. If you do not manage to match all the thirty letters and symbols before the timer reaches zero, you will still be confronted by the same horrible tune and the game will end. When the game has ended you are still able to move the cursor and change squares into letters (or symbols).