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180 Commodore 64 Prix & Cote Argus

180 - Commodore 64 - Retrocharting

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Fiche Technique 180 (Commodore 64)

Console
Commodore 64
Genre
Action & Adventure
Sortie
1983
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Cote Argus 180

Dernière mise à jour : 26/06/2026
LOOSE
13€
Prix Moyen
COMPLET
COMPLET (CIB)
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Plus Populaire
NEUF (SCELLÉ)
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Scellé
GRADÉ
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Wata / VGA
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Historique des prix 180

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Échelle de prix et état du marché : 180

Quel est le prix de 180 sur Commodore 64 ?

La cote moyenne pour ce titre s'établit à 12.66€ en version loose.

Où acheter 180 au meilleur prix ?

Actuellement, vous pouvez acheter 180 moins cher avec une meilleure offre débutant à 2.24$ pour un exemplaire en bon état chez un vendeur certifié.

Guide d'achat et authenticité

180 est-il un jeu rare ?

180 sur Commodore 64 est un jeu dont la rareté est difficile à évaluer avec précision pour le moment.

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Description 180

The title screen shows us 25 letters of the alphabet (where did the Z go?) and 5 symbols, representing little figures. If you press F1 to start, you will see the first screen with all the letters and symbols randomly presented and numbered from 1 to 30. If you move the blinking cursor with your joystick down (in the direction of the red arrows), the second screen will appear with the same letters and symbols also numbered 1 to 30, but in a different order. You will also be confronted by a horrible tune. While the tune is playing, you will have to memorize the positions of the letters and symbols of both the screens by looking at their corresponding number (use your joystick to move the cursor in the direction of the arrows to let the other screen appear) or just write down the thirty letters and symbols of one screen on a piece of paper. When the tune stops, all the letters and symbols of both screens will change into little squares and a timer will count down from 1000 to 0. You have to memory match the same letters (or symbols) by pressing fire when your cursor is on the correct square. When two letters (or symbols) match, you will get 1 point and the two matching letters (or symbols) will stay on screen. When the two letters (or symbols) don't match, they will change into little squares again. If you manage to match all the thirty letters and symbols before the timer reaches zero, you will be confronted by another horrible tune and the game will end. If you do not manage to match all the thirty letters and symbols before the timer reaches zero, you will still be confronted by the same horrible tune and the game will end. When the game has ended you are still able to move the cursor and change squares into letters (or symbols).