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Background - Wizardry: Proving Grounds of the Mad Overlord - Nintendo DS - Retrocharting

Wizardry: Proving Grounds of the Mad Overlord Nintendo DS Prix & Cote Argus

Wizardry: Proving Grounds of the Mad Overlord - Nintendo DS - Retrocharting
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Fiche Technique Wizardry: Proving Grounds of the Mad Overlord (Nintendo DS)

Console
Nintendo DS
Genre
Simulation
Éditeur
none
Sortie
1985

Fiche Technique +

🇩🇪 Box Code
NTR-YNNP-EUR
🇩🇪 EAN
4012927083109
🇩🇪 Box Code
NTR-YNNP-EUR
🇩🇪 EAN
4012927083109
🇩🇪 Box Code
NTR-YNNP-EUR
🇩🇪 EAN
4012927083109
🌐 EAN
4012927083093
🌐 Box Code
n/a
🌐 EAN
4012927083093
🌐 EAN
4012927083093
🌐 Box Code
n/a
🌐 Box Code
n/a
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Cote Argus Wizardry: Proving Grounds of the Mad Overlord

Dernière mise à jour : 31/05/2026
LOOSE
47€
Prix Moyen
COMPLET
COMPLET (CIB)
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Plus Populaire
NEUF (SCELLÉ)
---
Scellé
GRADÉ
---
Wata / VGA
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Quel est le prix de Wizardry: Proving Grounds of the Mad Overlord sur Nintendo DS ?

La cote moyenne pour ce titre s'établit à 47.48€ en version loose. Ce jeu de simulation édité par none reste une pièce incontournable du catalogue Nintendo DS.

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Wizardry: Proving Grounds of the Mad Overlord sur Nintendo DS est un jeu dont la rareté est difficile à évaluer avec précision pour le moment.

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Description Wizardry: Proving Grounds of the Mad Overlord

The Mad Overlord Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power, only to have it stolen from him by his nemesis, the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth his new Proving Grounds where adventurers must prove themselves for membership in his elite honor guard, and incidentally retrieve his amulet in the process. The first Wizardry was one of the original dungeon-crawling role-playing games, and stands along with Ultima and Might & Magic as one of the defining staples of the genre. The player generates and control a party of up to six different adventurers, choosing from four races (humans, elves, dwarves, gnomes and hobbits), three alignments (good, neutral and evil), and four basic classes (fighter, priest, mage and thief). These can later evolve into elite classes (bishop: priest with mage spells; samurai: fighter with mage spells; lord: fighter with priest spells, and ninja: fighter with thief abilities) if they meet the necessary level requirements. After outfitting the party with basic weapons and armor, the player sends it into a 3D vector maze-like dungeon to fight monsters in turn-based combat and find treasure.