Wizardry: Proving Grounds of the Mad Overlord Nintendo DS Prix & Cote Argus
Aussi Disponible Sur
Fiche Technique Wizardry: Proving Grounds of the Mad Overlord (Nintendo DS)
- Console
- Nintendo DS
- Genre
- Simulation
- Éditeur
- none
- Sortie
- 1985
Fiche Technique +
- 🇩🇪 Box Code
- NTR-YNNP-EUR
- 🇩🇪 EAN
- 4012927083109
- 🇩🇪 Box Code
- NTR-YNNP-EUR
- 🇩🇪 EAN
- 4012927083109
- 🇩🇪 Box Code
- NTR-YNNP-EUR
- 🇩🇪 EAN
- 4012927083109
- 🌐 EAN
- 4012927083093
- 🌐 Box Code
- n/a
- 🌐 EAN
- 4012927083093
- 🌐 EAN
- 4012927083093
- 🌐 Box Code
- n/a
- 🌐 Box Code
- n/a
Cote Argus Wizardry: Proving Grounds of the Mad Overlord
Historique des prix Wizardry: Proving Grounds of the Mad Overlord
Échelle de prix et état du marché : Wizardry: Proving Grounds of the Mad Overlord
Quel est le prix de Wizardry: Proving Grounds of the Mad Overlord sur Nintendo DS ?
La cote moyenne pour ce titre s'établit à 47.48€ en version loose. Ce jeu de simulation édité par none reste une pièce incontournable du catalogue Nintendo DS.
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Wizardry: Proving Grounds of the Mad Overlord sur Nintendo DS est un jeu dont la rareté est difficile à évaluer avec précision pour le moment.
Description Wizardry: Proving Grounds of the Mad Overlord
The Mad Overlord Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power, only to have it stolen from him by his nemesis, the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth his new Proving Grounds where adventurers must prove themselves for membership in his elite honor guard, and incidentally retrieve his amulet in the process. The first Wizardry was one of the original dungeon-crawling role-playing games, and stands along with Ultima and Might & Magic as one of the defining staples of the genre. The player generates and control a party of up to six different adventurers, choosing from four races (humans, elves, dwarves, gnomes and hobbits), three alignments (good, neutral and evil), and four basic classes (fighter, priest, mage and thief). These can later evolve into elite classes (bishop: priest with mage spells; samurai: fighter with mage spells; lord: fighter with priest spells, and ninja: fighter with thief abilities) if they meet the necessary level requirements. After outfitting the party with basic weapons and armor, the player sends it into a 3D vector maze-like dungeon to fight monsters in turn-based combat and find treasure.