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Background - Beyond Zork: The Coconut of Quendor - Commodore 128 System - Retrocharting

Beyond Zork: The Coconut of Quendor Commodore 128 System Price Guide & Value

Beyond Zork: The Coconut of Quendor - Commodore 128 System - Retrocharting
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Details Beyond Zork: The Coconut of Quendor (Commodore 128 System)

Console
Commodore 128 System
Genre
Video Games
Publisher
none
Release
1985
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Market Value Beyond Zork: The Coconut of Quendor

Last update : 6/7/2026
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Price History Beyond Zork: The Coconut of Quendor

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Market Value & Price Range: Beyond Zork: The Coconut of Quendor

How much is Beyond Zork: The Coconut of Quendor worth on Commodore 128 System?

Currently, we do not have an exact market value for this title. This video games title published by none remains a staple for any Commodore 128 System library.

Where to buy Beyond Zork: The Coconut of Quendor cheaper?

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Buying Guide & Authenticity

Is Beyond Zork: The Coconut of Quendor a rare game?

The rarity of Beyond Zork: The Coconut of Quendor on Commodore 128 System is currently difficult to assess with precision. This is primarily an NTSC version (US or Japan). Import demand may influence its availability.

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Description Beyond Zork: The Coconut of Quendor

Beyond Zork: The Coconut of Quendor is an interactive fiction computer game written by Brian Moriarty and released by Infocom in 1987. It was one of the last games in Infocom's Zork series It signified a notable departure from the standard format of Infocom's earlier games which relied purely on text and puzzle-solving: among other features, Beyond Zork incorporated an on-screen map, the use of character statistics and levels, and RPG combat elements. The game, Infocom's twenty-ninth, was available on the Amiga (512kb), Apple (128kb), Atari ST, Commodore 128, and IBM (192kb), and the Macintosh (512kb) computers The player explores the Southlands of Quendor somewhat aimlessly at first. Soon, however, a task is bestowed by the Implementors, a group of godlike creatures jokingly based on Infocom's game designers. The Coconut of Quendor, an incredibly powerful artifact that embodies the whole of Magic, has fallen into the claws of an unspeakably foul beast: an Ur-grue. Rumoured to be the spirits of fallen Implementors, Ur-Grues can surround themselves in a sphere of darkness that only sunlight can pierce. The player must recover the Coconut from this monster's grasp or face the unthinkable consequences.