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Background - Jimmy White S Whirlwind Snooker - Commodore Amiga CDTV - Retrocharting

Jimmy White S Whirlwind Snooker Commodore Amiga CDTV Price Guide & Value

Jimmy White S Whirlwind Snooker - Commodore Amiga CDTV - Retrocharting
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Details Jimmy White S Whirlwind Snooker (Commodore Amiga CDTV)

Console
Commodore Amiga CDTV
Genre
Sports
Release
1991
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Market Value Jimmy White S Whirlwind Snooker

Last update : 6/7/2026
LOOSE
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Average Price
COMPLETE
COMPLETE (CIB)
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Most Popular
NEW (SEALED)
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Sealed
GRADED
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Wata / VGA
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Price History Jimmy White S Whirlwind Snooker

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Market Value & Price Range: Jimmy White S Whirlwind Snooker

How much is Jimmy White S Whirlwind Snooker worth on Commodore Amiga CDTV?

Currently, we do not have an exact market value for this title.

Where to buy Jimmy White S Whirlwind Snooker cheaper?

If you are looking where to buy Jimmy White S Whirlwind Snooker cheaper, the best live offer currently starts at $6.99 for a Good copy.

Buying Guide & Authenticity

Is Jimmy White S Whirlwind Snooker a rare game?

The rarity of Jimmy White S Whirlwind Snooker on Commodore Amiga CDTV is currently difficult to assess with precision. This is primarily an NTSC version (US or Japan). Import demand may influence its availability.

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Description Jimmy White S Whirlwind Snooker

Jimmy White's 'Whirlwind' Snooker is a computer game by veteran programmer Archer MacLean, released by Virgin Games in 1991 for the Commodore Amiga. 'Whirlwind' Snooker is a highly realistic snooker simulator. Although the game was not the first to simulate snooker (or pool) in 3D, it made full use of the processing power and graphics capabilities of 16-bit home computers and was praised for its then ground-breaking realism and easy-to-use interface. Many remarked that the game was the closest thing to being on a real snooker table which existed at the time, and it could be used by a player to refine real-life snooker skills. Despite being an accurate and serious simulation of the sport, MacLean's irreverent sense of humour was prominent throughout. The sound effect used for a successful pot was a resounding "pop" and numerous animations provided comic relief should a player take more than a few seconds to shoot. Balls would sprout eyeballs and arms, making faces at the player or holding up signs that read "Get on with it!" and such. The game was followed by Archer MacLean's Pool in 1992 and Jimmy White's 2: Cueball in 1999.