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Background - Pac Land - Commodore Amiga CDTV - Retrocharting

Pac Land Commodore Amiga CDTV Price Guide & Value

Pac Land - Commodore Amiga CDTV - Retrocharting

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Details Pac Land (Commodore Amiga CDTV)

Console
Commodore Amiga CDTV
Genre
Action & Adventure
Publisher
Grandslam Entertainments Ltd
Release
1989
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Market Value Pac Land

Last update : 6/7/2026
LOOSE
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Average Price
COMPLETE
COMPLETE (CIB)
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Most Popular
NEW (SEALED)
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Sealed
GRADED
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Wata / VGA
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Price History Pac Land

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Market Value & Price Range: Pac Land

How much is Pac Land worth on Commodore Amiga CDTV?

Currently, we do not have an exact market value for this title. This action & adventure title published by Grandslam Entertainments Ltd remains a staple for any Commodore Amiga CDTV library.

Where to buy Pac Land cheaper?

If you are looking where to buy Pac Land cheaper, the best live offer currently starts at $22.13 for a Good copy.

Buying Guide & Authenticity

Is Pac Land a rare game?

The rarity of Pac Land on Commodore Amiga CDTV is currently difficult to assess with precision. This is primarily an NTSC version (US or Japan). Import demand may influence its availability.

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Description Pac Land

Pac-Land is a side-scrolling 1-2 player game with a cartoony feel to it. Now equipped with arms, face, and legs, Pac must guide a fairy back to her home in Fairy Land, but this task will not be easy because Inky, Blinky, Pinky, Clyde, and Sue will pursue Pac-Man as he travels through Pac-Land. When he finally transports the fairy back to her home, Pac is given some magic shoes, which will help him get to his own home, where he will be greeted by his family: Ms. Pac-Man, Baby Pac-Man, Chomp Chomp, and Sourpuss. There are sixteen rounds to complete, with four trips each. During each round, he can grab a power pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use a springboard to jump over a lake. He must also make it to the end of each round before time runs out, otherwise a ghost will chase him.