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Shufflepuck Cafe Commodore Amiga CDTV Price Guide & Value

Shufflepuck Cafe - Commodore Amiga CDTV - Retrocharting

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Details Shufflepuck Cafe (Commodore Amiga CDTV)

Console
Commodore Amiga CDTV
Genre
Simulation
Publisher
Broderbund
Release
1989
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Market Value Shufflepuck Cafe

Last update : 6/7/2026
LOOSE
$25
Average Price
COMPLETE
COMPLETE (CIB)
$131
Most Popular
NEW (SEALED)
$262
Sealed
GRADED
$288
Wata / VGA
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Price History Shufflepuck Cafe

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Market Value & Price Range: Shufflepuck Cafe

How much is Shufflepuck Cafe worth on Commodore Amiga CDTV?

The current price guide for this title is around $130.79 for a Complete (CIB) copy. For serious collectors, a brand new / sealed copy is valued at approximately $262.00. Graded copies (WATA/VGA) have been seen reaching $288.20 depending on the grade. This simulation title published by Broderbund remains a staple for any Commodore Amiga CDTV library.

Where to buy Shufflepuck Cafe cheaper?

If you are looking where to buy Shufflepuck Cafe cheaper, the best live offer currently starts at $25.00 for a Very Good copy.

Buying Guide & Authenticity

Is Shufflepuck Cafe a rare game?

Shufflepuck Cafe on Commodore Amiga CDTV is a highly sought-after title. Valued at $130.79 complete-in-box, it's a valuable addition to any collection. This is primarily an NTSC version (US or Japan). Import demand may influence its availability.

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Description Shufflepuck Cafe

Shufflepuck Caf├® is a computer air hockey game developed by Christopher Gross, Gene Portwood and Lauren Elliott for Br├©derbund. There are two game modes. The player can compete in a tournament, playing against opponents who visit the Caf├®, or can practice against each opponent to find out his/her/its weakness in a single-player match. There is a general storyline behind the Amiga version of the game in which the player is an inter-galactic salesman whose spaceship has broken down. He needs to find a telephone to call the breakdown service and get the spaceship fixed. Shufflepuck Caf├® is the nearest place for miles, so he goes in to use their telephone. The main eight Shufflepuck players are standing in his way and will not let him get to the phone until he has beaten them all. Once all are defeated, the player gets in his spaceship and flies off into the distance.