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Background - Silent Mobius - Case ÔÇô Titanic - FM Towns Marty  - Retrocharting

Silent Mobius - Case ÔÇô Titanic FM Towns Marty - Price Guide & Market Values

Silent Mobius - Case ÔÇô Titanic - FM Towns Marty  - Retrocharting

Details

Console
FM Towns Marty
Genre
Visual Novel
Publisher
Gainax
Release
1991

🌍 Market Value

Last update: 4/6/2026
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Price History

⚖️ Price Comparator

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Market Value & Price Range: Silent Mobius - Case ÔÇô Titanic

Market analysis for Silent Mobius - Case ÔÇô Titanic on FM Towns Marty . This visual novel title, published by Gainax, published in 1991, remains a staple for FM Towns Marty collectors. Market data is updated daily based on verified sales history.

Buying Guide & Authenticity

Is Silent Mobius - Case ÔÇô Titanic Rare?

Released in 1991 for FM Towns Marty , Silent Mobius - Case ÔÇô Titanic is a visual novel title from Gainax that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The consistent demand for Gainax's classic titles, combined with the appeal of the visual novel genre, makes it a solid addition to any FM Towns Marty collection.

Description

In the year 1999, the Guild of Magicians was about to open a portal to the mysterious dimension of Nemesis, intending to rejuvenate Earth's polluted atmosphere. However, one of the magicians betrayed the Guild and used the portal for his own gain, releasing hostile creatures known as Lucifer Hawk onto Earth. Twenty-four years later, a special all-female unit known as Attacked Mystification Police was formed to combat the enemy. Case: Titanic is based on the manga and anime Silent M├Âbius. It presents an original episode that involves the sighting of a strange ship in the clouds above Tokyo. Closer inspection reveals that the ship appears to be identical to the famous RMS Titanic that sank in the Atlantic Ocean in 1912. The game's nameless male protagonist boards the ship along with Rally, Kiddy, Nami and other heroines from the manga in order to investigate this seemingly inexplicable phenomenon. The gameplay is done in Japanese-style, puzzle-less adventure format. The entire game is set on the Titanic. The player is generally free to visit various areas of the ship in any order, though access to certain locations is restricted and necessary events must be triggered in order to gain it. The commands Look, Talk and Move are used on most screens, and there is no inventory management.