Super Metroid SNES Price Guide & Value
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Details Super Metroid (SNES)
- Console
- Super Nintendo
- Genre
- Action Adventure
- Release
- 1994
Technical Specs +
- 🇩🇪 Box Code
- SNSP P RI [SNSP-RI-NOE] SNSP-RI-NOE
- 🇩🇪 EAN
- 045496330767
- 🇩🇪 Box Code
- SNSP P RI [SNSP-RI-NNOE] SNSP-RI-EUR
- 🇩🇪 EAN
- 045496330149
- 🇦🇺 Box Code
- SNSP P RI [SNSP-RI-AUS] SNSP-RI-AUS
- 🇦🇺 EAN
- 045496830298
- 🌐 Box Code
- SNSP P RI [SNSP-RI-SCN] SNSP-RI-SCN
- 🌐 EAN
- 045496830298
- 🇪🇸 EAN
- 045496830298
- 🇪🇸 Box Code
- SNSP P RI [SNSP-RI-ESP] SNSP-RI-ESP
- 🌐 Box Code
- SNS-RI-USA-1
- 🌐 Box Code
- SMS-RI-USA
- 🌐 EAN
- 045496830298
- 🌐 EAN
- 045496830298
- 🇫🇷 EAN
- 045496830298
Market Value Super Metroid
Price History Super Metroid
Market Value & Price Range: Super Metroid
How much is Super Metroid worth on Super Nintendo?
The current price guide for this title is around $350.50 for a Complete (CIB) copy. For serious collectors, a brand new / sealed copy is valued at approximately $655.74. Graded copies (WATA/VGA) have been seen reaching $2306.79 depending on the grade.
Where to buy Super Metroid cheaper?
If you are looking where to buy Super Metroid cheaper, the best live offer currently starts at €54.90 for a Neuf copy.
Buying Guide & Authenticity
Is Super Metroid a rare game?
Super Metroid on Super Nintendo is considered a rare collector's piece. Its $350.5 CIB price reflects its scarcity in the retro gaming market. The game exists in both PAL (Europe) and NTSC (US/Japan) formats, giving collectors options based on their budget and hardware.
Description Super Metroid
Super Metroid is an action-adventure game developed and published by Nintendo for the Super Nintendo Entertainment System in 1994. It is the third installment in the Metroid series, following the events of the Game Boy game Metroid II: Return of Samus (1991). Players control bounty hunter Samus Aran, who travels to planet Zebes to retrieve an infant Metroid creature stolen by the Space Pirate leader Ridley. The gameplay focuses on exploration, with the player searching for power-ups that are used to reach previously inaccessible areas. It features new concepts to the series, such as the inventory screen, an automap, and the ability to fire in all directions. The development staff from previous Metroid games—including Yoshio Sakamoto, Makoto Kano and Gunpei Yokoi—returned to develop Super Metroid over the course of two years, with half a year earlier to gain approval for the initial idea. The developers wanted to make a true action game, and to set the stage for Samus's reappearance. The game received critical acclaim, praising its atmosphere, gameplay, music and graphics. It is often cited as one of the best video games of all time. Although the game did not sell well in Japan, it fared better in North America and had shipped 1.42 million copies worldwide by late 2003. Super Metroid, alongside Castlevania: Symphony of the Night (1997), is credited for establishing the "Metroidvania" subgenre, and has inspired other games within the genre. It also became popular among players for speedrunning. The game was followed by the 2002 release of Metroid Fusion and Metroid Prime. It was emulated for the Virtual Console service on various Nintendo platforms since 2007 and as part of the Super NES Classic Edition microconsole in 2017.