Tetris Blast GameBoy Price Guide & Value
Details Tetris Blast (GameBoy)
- Console
- GameBoy
- Genre
- Puzzle
- Publisher
- Nintendo
- Release
- 1996
Market Value Tetris Blast
Price History Tetris Blast
Market Value & Price Range: Tetris Blast
How much is Tetris Blast worth on GameBoy?
The current price guide for this title is around $29.80 for a Complete (CIB) copy. For serious collectors, a brand new / sealed copy is valued at approximately $202.50. Graded copies (WATA/VGA) have been seen reaching $222.75 depending on the grade. This puzzle title published by Nintendo remains a staple for any GameBoy library.
Where to buy Tetris Blast cheaper?
If you are looking where to buy Tetris Blast cheaper, the best live offer currently starts at $5.40 for a Very Good copy.
Buying Guide & Authenticity
Is Tetris Blast a rare game?
Tetris Blast on GameBoy is a very common and accessible game. At just $29.8 complete, it's an excellent starter piece for new collectors. The game exists in both PAL (Europe) and NTSC (US/Japan) formats, giving collectors options based on their budget and hardware.
Description Tetris Blast
Puzzle action with a blast! Have a BLAST! The favorite puzzle sensation EXPLODES back on the Game Boy scene! Test your dexterity at the highest level yet! With rapid moves align blocks containing explosive bombs and clear away the screen, KA-BLAAM! In FIGHT MODE build a mega bomb and take out menacing enemies that threaten your progress, BOOM! You never experienced Tetris like this before! It's DYNAMITE! ó Three different modes! ó New Block Shapes! ó Outwit dangerous and evil characters in fight mode! ó Awesome 2-player Vs. action with the Game Link! ó Password Feature Known in Japan as Super Bombliss, Tetris Blast was developed by Bulletproof, and published by Nintendo. It was released for the Game Boy in Japan on 17 March 1995, in North America in January 1996. It is the same as the Bombliss mode in Super Tetris 2 & Bombliss. In an added "Fight" mode, there are creatures that traverse the constantly changing 'terrain' of the play field and try to hinder the player from clearing the screen of blocks.