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Background - Tetris Blast - GameBoy - Retrocharting

Tetris Blast GameBoy - Price Guide & Market Values

Tetris Blast - GameBoy - Retrocharting

Details

Console
GameBoy
Genre
Puzzle
Publisher
Nintendo
Release
1996

🌍 Market Value

Last update: 3/24/2026
LOOSE
US/NTSC $10
EU/PAL ---
JP/NTSC-J ---
HOT
COMPLETE (CIB)
US/NTSC $29
EU/PAL ---
JP/NTSC-J ---
NEW (SEALED)
US/NTSC $115
EU/PAL ---
JP/NTSC-J ---
GRADED
US/NTSC $321
EU/PAL ---
JP/NTSC-J ---

Price History

⚖️ Price Comparator

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Market Value & Price Range: Tetris Blast

Market analysis for Tetris Blast on GameBoy. This puzzle title, published by Nintendo, published in 1996, remains a staple for GameBoy collectors. Market data is updated daily based on verified sales history.

Buying Guide & Authenticity

Is Tetris Blast Rare?

Released in 1996 for GameBoy, Tetris Blast is a puzzle title from Nintendo that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The consistent demand for Nintendo's classic titles, combined with the appeal of the puzzle genre, makes it a solid addition to any GameBoy collection.

Description

Puzzle action with a blast! Have a BLAST! The favorite puzzle sensation EXPLODES back on the Game Boy scene! Test your dexterity at the highest level yet! With rapid moves align blocks containing explosive bombs and clear away the screen, KA-BLAAM! In FIGHT MODE build a mega bomb and take out menacing enemies that threaten your progress, BOOM! You never experienced Tetris like this before! ItÔÇÖs DYNAMITE! ÔÇó Three different modes! ÔÇó New Block Shapes! ÔÇó Outwit dangerous and evil characters in fight mode! ÔÇó Awesome 2-player Vs. action with the Game Link! ÔÇó Password Feature Known in Japan as Super Bombliss, Tetris Blast was developed by Bulletproof, and published by Nintendo. It was released for the Game Boy in Japan on 17 March 1995, in North America in January 1996. It is the same as the Bombliss mode in Super Tetris 2 & Bombliss. In an added "Fight" mode, there are creatures that traverse the constantly changing 'terrain' of the play field and try to hinder the player from clearing the screen of blocks.