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Wasteland Apple II Price Guide & Value

Wasteland

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Details

Console
Apple II
Genre
Action & Adventure
Publisher
Electronic Arts
Release
1988

🌍 Market Value

Last update: 2/1/2026
LOOSE
US $99
HOT
COMPLETE (CIB)
US $175
NEW (SEALED)
US $349
GRADED
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Price History

Expert Analysis Wasteland

Market data for Wasteland on Apple II . This action & adventure title, published by Electronic Arts, published in 1988, remains highly sought after by collectors. Prices are updated daily based on verified sales. The current average price for a complete copy (CIB) is €174.50. Check our price history chart below to track market trends and find the best time to buy or sell.

Is Wasteland Rare?

Released in 1988 for Apple II , Wasteland is a action & adventure title from Electronic Arts that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The consistent demand for Electronic Arts's classic titles, combined with the appeal of the action & adventure genre, makes it a solid addition to any Apple II collection.

Description

The game mechanics were based directly on those used in the tabletop role-playing games Tunnels and Trolls and Mercenaries, Spies and Private Eyes created by Wasteland developers Ken St. Andre and Michael Stackpole. Characters in Wasteland consequently have various statistics (strength, intelligence and luck among others) that allow them to use different skills and weapons. Experience is gained through battle and through use of skills. The game would generally let players advance with a variety of tactics: to get through a locked gate, a player could use his picklock skill, his climb skill, or his strength attribute; or he could force the gate with a crowbar - or a LAW rocket. The initial band of Desert Rangers encountered a number of NPCs as the game progressed who could be recruited into the party of up to seven. Unlike those of other computer RPGs of the time, these NPCs might temporarily refuse to give up an item or perform an action if ordered to do so. The game was also noted for its high and unforgiving difficulty level and for such combat prose as "reduced to a thin red paste" and "explodes like a blood sausage", which prompted an unofficial PG-13 sticker on the game packaging in the United States. Wasteland was one of the first games featuring a persistent world, where changes to the game world were stored and kept. Returning to areas later in the game, one would find them in the state one left them in, instead of being reset to their original state, as was common for games of the time. Since hard drives were still rare in home computers in 1988, this meant the original game disk had to be copied first, as the manual instructed one to do.