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Wizardry: Proving Grounds of the Mad Overlord Commodore 128 Price Guide & Value

Wizardry: Proving Grounds of the Mad Overlord

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Details

Console
Commodore 128
Genre
Video Games
Publisher
none
Release
1985

🌍 Market Value

Last update: 2/1/2026
LOOSE
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HOT
COMPLETE (CIB)
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NEW (SEALED)
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GRADED
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Price History

Expert Analysis Wizardry: Proving Grounds of the Mad Overlord

Market data for Wizardry: Proving Grounds of the Mad Overlord on Commodore 128 . This video games title, published by none, published in 1985, remains highly sought after by collectors. Prices are updated daily based on verified sales. The current average price for a complete copy (CIB) is €0.00. Check our price history chart below to track market trends and find the best time to buy or sell.

Is Wizardry: Proving Grounds of the Mad Overlord Rare?

Released in 1985 for Commodore 128 , Wizardry: Proving Grounds of the Mad Overlord is a video games title from none that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The consistent demand for none's classic titles, combined with the appeal of the video games genre, makes it a solid addition to any Commodore 128 collection.

Description

The Mad Overlord Trebor was once only power-mad, but went off the deep end after he acquired a magical amulet of immense power, only to have it stolen from him by his nemesis, the evil archmage Werdna. Werdna, not quite sure how to use the amulet properly, accidentally causes an earthquake which creates a ten-level dungeon beneath Trebor's castle. To avoid looking silly, Werdna declares the dungeon to be the new lair for him and his monster hordes. Trebor, not to be outdone, declares the labyrinth his new Proving Grounds where adventurers must prove themselves for membership in his elite honor guard, and incidentally retrieve his amulet in the process. The first Wizardry was one of the original dungeon-crawling role-playing games, and stands along with Ultima and Might & Magic as one of the defining staples of the genre. The player generates and control a party of up to six different adventurers, choosing from four races (humans, elves, dwarves, gnomes and hobbits), three alignments (good, neutral and evil), and four basic classes (fighter, priest, mage and thief). These can later evolve into elite classes (bishop: priest with mage spells; samurai: fighter with mage spells; lord: fighter with priest spells, and ninja: fighter with thief abilities) if they meet the necessary level requirements. After outfitting the party with basic weapons and armor, the player sends it into a 3D vector maze-like dungeon to fight monsters in turn-based combat and find treasure.