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Deep Dungeon III Famicom Prix & Cote Argus

Deep Dungeon III - Famicom - Retrocharting
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Fiche Technique Deep Dungeon III (Famicom)

Console
Famicom
Genre
Action & Adventure
Sortie
1988
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Cote Argus Deep Dungeon III

Dernière mise à jour : 27/06/2026
LOOSE
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Prix Moyen
COMPLET
COMPLET (CIB)
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Plus Populaire
NEUF (SCELLÉ)
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Scellé
GRADÉ
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Wata / VGA
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Historique des prix Deep Dungeon III

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Échelle de prix et état du marché : Deep Dungeon III

Quel est le prix de Deep Dungeon III sur Famicom ?

La cote moyenne pour ce titre s'établit à 26.14€ en version complète (CIB). Pour les collectionneurs exigeants, un exemplaire neuf sous blister est estimé à environ 84.00€. Les exemplaires gradés (WATA/VGA) peuvent atteindre 92.40€ selon l'état.

Où acheter Deep Dungeon III au meilleur prix ?

Actuellement, vous pouvez acheter Deep Dungeon III moins cher avec une meilleure offre débutant à 2.99$ pour un exemplaire en bon état chez un vendeur certifié.

Guide d'achat et authenticité

Deep Dungeon III est-il un jeu rare ?

Deep Dungeon III sur Famicom est un jeu très courant et accessible. Avec une cote de 26.14€ en complet, c'est un excellent titre pour démarrer une collection.

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Description Deep Dungeon III

Deep Dungeon III: Yūshi he no Tabi is the third installment in the Deep Dungeon series and the first to be released on the Famicom. This is the first Deep Dungeon title to offer the player a world to explore spanning multiple dungeons and multiple towns. It also allows the player to create their own party with up to three companions in addition to the hero character, with a choice of ranger, magician or priest for each character. Though the player can dismiss a character once the game has started, they will only be able to replace that character if they meet another pre-created playable character in one of the dungeons. However, the game will still end as soon as the protagonist "swordsman" character is defeated. This game retains the player-adjustable level-up stats from the first game, as well as the feature that removes randomized encounters if the player is at a significantly higher experience level than needed for their current location. One exclusive and rather annoying feature of this game engine is that sometimes the player character will fumble (remove) their equipped weapon, wasting that character's turn. If the player wishes to re-arm their weapon, it will cost the player another turn. This is the only game in the series to award the player money (Gold) when defeating enemies. All other games will force the player to re-enter maps to collect respawning chests for money or items (for resale) if they want to gold farm.