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Deep Dungeon III Famicom Price Guide & Value

Deep Dungeon III - Famicom - Retrocharting
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Details Deep Dungeon III (Famicom)

Console
Famicom
Genre
Action & Adventure
Release
1988
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Market Value Deep Dungeon III

Last update : 6/27/2026
LOOSE
$5
Average Price
COMPLETE
COMPLETE (CIB)
$26
Most Popular
NEW (SEALED)
$84
Sealed
GRADED
$92
Wata / VGA
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Price History Deep Dungeon III

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Market Value & Price Range: Deep Dungeon III

How much is Deep Dungeon III worth on Famicom?

The current price guide for this title is around $26.14 for a Complete (CIB) copy. For serious collectors, a brand new / sealed copy is valued at approximately $84.00. Graded copies (WATA/VGA) have been seen reaching $92.40 depending on the grade.

Where to buy Deep Dungeon III cheaper?

If you are looking where to buy Deep Dungeon III cheaper, the best live offer currently starts at $2.99 for a Acceptable copy.

Buying Guide & Authenticity

Is Deep Dungeon III a rare game?

Deep Dungeon III on Famicom is a very common and accessible game. At just $26.14 complete, it's an excellent starter piece for new collectors. This is primarily an NTSC version (US or Japan). Import demand may influence its availability.

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Description Deep Dungeon III

Deep Dungeon III: Yūshi he no Tabi is the third installment in the Deep Dungeon series and the first to be released on the Famicom. This is the first Deep Dungeon title to offer the player a world to explore spanning multiple dungeons and multiple towns. It also allows the player to create their own party with up to three companions in addition to the hero character, with a choice of ranger, magician or priest for each character. Though the player can dismiss a character once the game has started, they will only be able to replace that character if they meet another pre-created playable character in one of the dungeons. However, the game will still end as soon as the protagonist "swordsman" character is defeated. This game retains the player-adjustable level-up stats from the first game, as well as the feature that removes randomized encounters if the player is at a significantly higher experience level than needed for their current location. One exclusive and rather annoying feature of this game engine is that sometimes the player character will fumble (remove) their equipped weapon, wasting that character's turn. If the player wishes to re-arm their weapon, it will cost the player another turn. This is the only game in the series to award the player money (Gold) when defeating enemies. All other games will force the player to re-enter maps to collect respawning chests for money or items (for resale) if they want to gold farm.