RetroCharting
Background - Dungeon Master - Amiga - Retrocharting

Dungeon Master Amiga Prix & Cote Argus

Dungeon Master - Amiga - Retrocharting

Aussi Disponible Sur

📋

Fiche Technique Dungeon Master (Amiga)

Console
Amiga
Genre
Role-Playing

Fiche Technique +

🇩🇪 Box Code
n/a
🌐 EAN
009119920315
🌐 Box Code
SNS-V2
🌐 Box Code
n/a
🌐 EAN
010698110035
🌐 EAN
5012342999121
🌐 Box Code
n/a
🌐 Box Code
n/a
🇪🇺 EAN
5016597007457
🇪🇺 Box Code
n/a
🇪🇺 Box Code
n/a
🌐 Box Code
SNSP P V2 [SNSP-V2-UKV] SNSP-V2-UKV
🌐 EAN
009119920315
🇯🇵 Box Code
n/a
🇯🇵 EAN
4988618018456
📈

Cote Argus Dungeon Master

Dernière mise à jour : 06/06/2026
LOOSE
11€
Prix Moyen
COMPLET
COMPLET (CIB)
---
Plus Populaire
NEUF (SCELLÉ)
---
Scellé
GRADÉ
---
Wata / VGA
Recherche des meilleures offres en direct...
📊

Historique des prix Dungeon Master

Chargement de l'historique...

Échelle de prix et état du marché : Dungeon Master

Quel est le prix de Dungeon Master sur Amiga ?

La cote moyenne pour ce titre s'établit à 10.99€ en version loose.

Où acheter Dungeon Master au meilleur prix ?

Actuellement, vous pouvez acheter Dungeon Master moins cher avec une meilleure offre débutant à 7.99€ pour un exemplaire en bon état chez un vendeur certifié.

Guide d'achat et authenticité

Dungeon Master est-il un jeu rare ?

Dungeon Master sur Amiga est un jeu dont la rareté est difficile à évaluer avec précision pour le moment.

📝

Description Dungeon Master

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.