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Background - Dungeon Master - Amiga - Retrocharting

Dungeon Master Amiga Price Guide & Value

Dungeon Master - Amiga - Retrocharting
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Details Dungeon Master (Amiga)

Console
Amiga
Genre
Role-Playing

Technical Specs +

🇩🇪 Box Code
n/a
🌐 EAN
009119920315
🌐 Box Code
SNS-V2
🌐 Box Code
n/a
🌐 EAN
010698110035
🌐 EAN
5012342999121
🌐 Box Code
n/a
🌐 Box Code
n/a
🇪🇺 EAN
5016597007457
🇪🇺 Box Code
n/a
🇪🇺 Box Code
n/a
🌐 Box Code
SNSP P V2 [SNSP-V2-UKV] SNSP-V2-UKV
🌐 EAN
009119920315
🇯🇵 Box Code
n/a
🇯🇵 EAN
4988618018456
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Market Value Dungeon Master

Last update : 6/7/2026
LOOSE
$37
Average Price
COMPLETE
COMPLETE (CIB)
$67
Most Popular
NEW (SEALED)
$134
Sealed
GRADED
$147
Wata / VGA
Searching for best live offers...
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Price History Dungeon Master

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Market Value & Price Range: Dungeon Master

How much is Dungeon Master worth on Amiga?

The current price guide for this title is around $10.99 for a Loose copy.

Where to buy Dungeon Master cheaper?

If you are looking where to buy Dungeon Master cheaper, the best live offer currently starts at €7.99 for a Occasion copy.

Buying Guide & Authenticity

Is Dungeon Master a rare game?

The rarity of Dungeon Master on Amiga is currently difficult to assess with precision. The game exists in both PAL (Europe) and NTSC (US/Japan) formats, giving collectors options based on their budget and hardware.

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Description Dungeon Master

Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.