Let S Sing 2018 Nintendo Switch - Prix, Cote & Argus
Fiche Technique
- Console
- Nintendo Switch
- Genre
- Music
- Éditeur
- Ravenscourt
- Sortie
- 2018
🌍 Cote Argus
Historique des prix
Échelle de prix et état du marché : Let S Sing 2018
Guide d'achat et authenticité
Let S Sing 2018 est-il rare ?
Sorti en 2018 sur Nintendo Switch, Let S Sing 2018 est un jeu de music de Ravenscourt représente une pièce intéressante pour tout collectionneur.
La stabilité des prix en fait une valeur sûre pour les collectionneurs. La demande constante pour les titres classiques de Ravenscourt, combinée à l'attrait du genre music, en fait un ajout solide à toute collection Nintendo Switch.
Description
Pok├®mon: Let's Go, Pikachu! and Let's Go, Eevee! are set in the Kanto region and include the original 151 Pok├®mon in addition to their respective Mega Evolved forms from Pok├®mon X, Y, Omega Ruby and Alpha Sapphire and their Alolan Forms from Pok├®mon Sun and Moon. Let's Go, Pikachu! and Let's Go, Eevee! feature common elements of the main series, such as battling non-player character Pok├®mon Trainers and Gym Leaders with caught Pok├®mon creatures. However, when facing wild Pok├®mon, instead of battling them with the traditional battle system like in past games, the catching of Pok├®mon uses a system that is reminiscent of the mobile spin-off game Pok├®mon Go. By using the motion controls of the Joy-Con controller or Pok├® Ball Plus peripheral, players can throw berries to pacify a Pok├®mon or Pok├® Balls to attempt to capture it.[3][7] The action can also be performed with a button press when the Joy-Con controllers are docked to the console or in handheld mode, but this still requires using motion controls to aim.[8] If a player uses motion controls, the catching of Pok├®mon is based on the player's timing rather than accuracy. Although it is possible to miss a throw, the ball is almost guaranteed to make contact with the Pok├®mon.[9] One notable difference in Let's Go, Pikachu! and Let's Go, Eevee! is that wild Pok├®mon show up in the overworld, rather than as random encounters in grass or in caves like in previous main series Pok├®mon role-playing games. To start an encounter with a wild Pok├®mon, the player must simply approach the Pok├®mon in the environment.[10] The games' control scheme is designed to only require one Joy-Con per player, and the games support cooperative multiplayer. If another player shakes a second Joy-Con, they can join the current player and are able to participate in battles with Pok├®mon Trainers and wild Pok├®mon encounters, allowing them to aid the catching of wild Pok├®mon. When playing multiplayer, Trainer battles become battles of two Pok├®mon against one, and in wild encounters, there is the possibility for each player to throw a Pok├® Ball at the same time, doubling the chances of capturing the Pok├®mon. Depending on the version, players start with either a Pikachu or an Eevee, which sits on the player character's shoulder in the overworld. This mechanic is similar to the "walking Pok├®mon" mechanic first introduced in Pok├®mon Yellow, in which Pikachu followed behind the player character throughout the game.[3] The player's partner Pok├®mon wiggles its tail when they are near a hidden item, and it can be dressed up for further customization. Similarly to Pok├®mon HeartGold and SoulSilver, players may also choose a Pok├®mon to follow them,[11] and some larger Pok├®mon can also be ridden, a mechanic first seen in Pok├®mon X and Y and later expanded on in Sun and Moon. Since Pok├®mon X and Y, experience points are rewarded to Pok├®mon not only by defeating opponent Pok├®mon but also by catching wild Pok├®mon. However, in Let's Go, Pikachu! and Let's Go, Eevee! experience points rewarded by catching wild Pok├®mon are affected by various multiplier bonuses depending on the timing of the throw and the technique used to throw the Pok├® Ball, such as performing an overarm or underarm throw. The games also introduce new items called "candies," which are used to power up a Pok├®mon's statistics, such as hit points (HP), Attack, Defense, Special Attack, Special Defense, and Speed. Different types of candies are awarded to players who transfer their Pok├®mon to Professor Oak via an in-game storage box. "Combat Power" (CP) also returns from Pok├®mon Go.[9][12] The evolution mechanic from previous games returns in Let's Go, Pikachu! and Let's Go, Eevee!. However, as with Pok├®mon Yellow, the player's starting Pikachu or Eevee cannot evolve; only other Pok├®mon that the player has caught, including ones of the same species as the partner Pok├®mon. Some features, like Pok├®mon breeding and HMs, are absent from the games.