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Background - Let S Sing 2018 - Nintendo Switch - Retrocharting

Let S Sing 2018 Nintendo Switch - Price Guide & Market Values

Let S Sing 2018 - Nintendo Switch - Retrocharting

Details

Console
Nintendo Switch
Genre
Music
Publisher
Ravenscourt
Release
2018

🌍 Market Value

Last update: 3/24/2026
LOOSE
US/NTSC ---
EU/PAL 23€
JP/NTSC-J ---
HOT
COMPLETE (CIB)
US/NTSC ---
EU/PAL 24€
JP/NTSC-J ---
NEW (SEALED)
US/NTSC ---
EU/PAL 52€
JP/NTSC-J ---
GRADED
US/NTSC ---
EU/PAL 57€
JP/NTSC-J ---

Price History

⚖️ Price Comparator

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Market Value & Price Range: Let S Sing 2018

Market analysis for Let S Sing 2018 on Nintendo Switch. This music title, published by Ravenscourt, published in 2018, remains a staple for Nintendo Switch collectors. Market data is updated daily based on verified sales history.

Buying Guide & Authenticity

Is Let S Sing 2018 Rare?

Released in 2018 for Nintendo Switch, Let S Sing 2018 is a music title from Ravenscourt that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The consistent demand for Ravenscourt's classic titles, combined with the appeal of the music genre, makes it a solid addition to any Nintendo Switch collection.

Description

Pok├®mon: Let's Go, Pikachu! and Let's Go, Eevee! are set in the Kanto region and include the original 151 Pok├®mon in addition to their respective Mega Evolved forms from Pok├®mon X, Y, Omega Ruby and Alpha Sapphire and their Alolan Forms from Pok├®mon Sun and Moon. Let's Go, Pikachu! and Let's Go, Eevee! feature common elements of the main series, such as battling non-player character Pok├®mon Trainers and Gym Leaders with caught Pok├®mon creatures. However, when facing wild Pok├®mon, instead of battling them with the traditional battle system like in past games, the catching of Pok├®mon uses a system that is reminiscent of the mobile spin-off game Pok├®mon Go. By using the motion controls of the Joy-Con controller or Pok├® Ball Plus peripheral, players can throw berries to pacify a Pok├®mon or Pok├® Balls to attempt to capture it.[3][7] The action can also be performed with a button press when the Joy-Con controllers are docked to the console or in handheld mode, but this still requires using motion controls to aim.[8] If a player uses motion controls, the catching of Pok├®mon is based on the player's timing rather than accuracy. Although it is possible to miss a throw, the ball is almost guaranteed to make contact with the Pok├®mon.[9] One notable difference in Let's Go, Pikachu! and Let's Go, Eevee! is that wild Pok├®mon show up in the overworld, rather than as random encounters in grass or in caves like in previous main series Pok├®mon role-playing games. To start an encounter with a wild Pok├®mon, the player must simply approach the Pok├®mon in the environment.[10] The games' control scheme is designed to only require one Joy-Con per player, and the games support cooperative multiplayer. If another player shakes a second Joy-Con, they can join the current player and are able to participate in battles with Pok├®mon Trainers and wild Pok├®mon encounters, allowing them to aid the catching of wild Pok├®mon. When playing multiplayer, Trainer battles become battles of two Pok├®mon against one, and in wild encounters, there is the possibility for each player to throw a Pok├® Ball at the same time, doubling the chances of capturing the Pok├®mon. Depending on the version, players start with either a Pikachu or an Eevee, which sits on the player character's shoulder in the overworld. This mechanic is similar to the "walking Pok├®mon" mechanic first introduced in Pok├®mon Yellow, in which Pikachu followed behind the player character throughout the game.[3] The player's partner Pok├®mon wiggles its tail when they are near a hidden item, and it can be dressed up for further customization. Similarly to Pok├®mon HeartGold and SoulSilver, players may also choose a Pok├®mon to follow them,[11] and some larger Pok├®mon can also be ridden, a mechanic first seen in Pok├®mon X and Y and later expanded on in Sun and Moon. Since Pok├®mon X and Y, experience points are rewarded to Pok├®mon not only by defeating opponent Pok├®mon but also by catching wild Pok├®mon. However, in Let's Go, Pikachu! and Let's Go, Eevee! experience points rewarded by catching wild Pok├®mon are affected by various multiplier bonuses depending on the timing of the throw and the technique used to throw the Pok├® Ball, such as performing an overarm or underarm throw. The games also introduce new items called "candies," which are used to power up a Pok├®mon's statistics, such as hit points (HP), Attack, Defense, Special Attack, Special Defense, and Speed. Different types of candies are awarded to players who transfer their Pok├®mon to Professor Oak via an in-game storage box. "Combat Power" (CP) also returns from Pok├®mon Go.[9][12] The evolution mechanic from previous games returns in Let's Go, Pikachu! and Let's Go, Eevee!. However, as with Pok├®mon Yellow, the player's starting Pikachu or Eevee cannot evolve; only other Pok├®mon that the player has caught, including ones of the same species as the partner Pok├®mon. Some features, like Pok├®mon breeding and HMs, are absent from the games.