Monster in My Pocket Nintendo NES Console Prix & Cote Argus
Fiche Technique Monster in My Pocket (Nintendo NES Console)
- Console
- Nintendo NES Console
- Genre
- Platformer
- Éditeur
- Konami
- Sortie
- 2007
Cote Argus Monster in My Pocket
Historique des prix Monster in My Pocket
Échelle de prix et état du marché : Monster in My Pocket
Quel est le prix de Monster in My Pocket sur Nintendo NES Console ?
La cote moyenne pour ce titre s'établit à 160.10€ en version complète (CIB). Pour les collectionneurs exigeants, un exemplaire neuf sous blister est estimé à environ 512.00€. Les exemplaires gradés (WATA/VGA) peuvent atteindre 563.20€ selon l'état. Ce jeu de platformer édité par Konami reste une pièce incontournable du catalogue Nintendo NES Console.
Où acheter Monster in My Pocket au meilleur prix ?
Actuellement, vous pouvez acheter Monster in My Pocket moins cher avec une meilleure offre débutant à 3.99€ pour un exemplaire en bon état chez un vendeur certifié.
Guide d'achat et authenticité
Monster in My Pocket est-il un jeu rare ?
Monster in My Pocket sur Nintendo NES Console est un titre très recherché par les collectionneurs. Avec une cote à 160.1€ en version complète, il s'agit d'une pièce de valeur.
Description Monster in My Pocket
Pocket Monster is a NES platformer featuring Pikachu. It was also ported to the Game Boy Advance under the name Pok├®mon Gold Version. This is a simple platformer, in which the player controls Pikachu. Compared to many other NES games, the controls are inverted, which means that jumping is done by pressing B, and pressing A while moving in a direction makes Pikachu run, and A on its' own clears every enemy on the screen. It's also possible to stomp on enemies, similarly to Super Mario Bros.. Pikachu can take three hits before losing a life, with the number of hits left represented by a Pok├® Ball counter on the top left corner of the screen. There are a total of four worlds (Velbt, Woods, Tableland, and Motte) which are split into three levels each, as well as a single-screen boss battle at the end of each. This game has a debug mode enabled by default, allowing the player free movement while paused and to skip to the next level by pressing Select. In some places, the player can fall partway into the ground, although this doesn't have any implications. The music also glitches slightly at certain points. The background graphics are mostly ripped and slightly modified from Athena and Adventure Island II. Some of the enemies are also taken from various games, with some of them based on Pok├®mon. The sound engine was taken from Twin Bee, a game published and developed by Konami, and, while the game has a soundtrack of its' own, all the sound effects are still recognizably from Twin Bee - a setup similar to what Super Game and Gamtec used to have. The ending is Pikachu dancing with an "End" message at the top of the screen.