Monster in My Pocket Nintendo NES Console - Price Guide & Market Values
Details
- Console
- Nintendo NES Console
- Genre
- Platformer
- Publisher
- Konami
- Release
- 2007
📈 Market Value
Price History
Market Value & Price Range: Monster in My Pocket
Buying Guide & Authenticity
Is Monster in My Pocket Rare?
Released in 2007 for Nintendo NES Console, Monster in My Pocket is a platformer title from Konami that represents an interesting piece for any collector.
The price stability makes this a reliable choice for collectors. The consistent demand for Konami's classic titles, combined with the appeal of the platformer genre, makes it a solid addition to any Nintendo NES Console collection. Both NTSC and PAL versions are tracked on this page, allowing you to compare regional pricing and find the best deal for your collection.
Description
Pocket Monster is a NES platformer featuring Pikachu. It was also ported to the Game Boy Advance under the name Pok├®mon Gold Version. This is a simple platformer, in which the player controls Pikachu. Compared to many other NES games, the controls are inverted, which means that jumping is done by pressing B, and pressing A while moving in a direction makes Pikachu run, and A on its' own clears every enemy on the screen. It's also possible to stomp on enemies, similarly to Super Mario Bros.. Pikachu can take three hits before losing a life, with the number of hits left represented by a Pok├® Ball counter on the top left corner of the screen. There are a total of four worlds (Velbt, Woods, Tableland, and Motte) which are split into three levels each, as well as a single-screen boss battle at the end of each. This game has a debug mode enabled by default, allowing the player free movement while paused and to skip to the next level by pressing Select. In some places, the player can fall partway into the ground, although this doesn't have any implications. The music also glitches slightly at certain points. The background graphics are mostly ripped and slightly modified from Athena and Adventure Island II. Some of the enemies are also taken from various games, with some of them based on Pok├®mon. The sound engine was taken from Twin Bee, a game published and developed by Konami, and, while the game has a soundtrack of its' own, all the sound effects are still recognizably from Twin Bee - a setup similar to what Super Game and Gamtec used to have. The ending is Pikachu dancing with an "End" message at the top of the screen.