RetroCharting
Background - Monster in My Pocket - Nintendo NES Console - Retrocharting

Monster in My Pocket Nintendo NES Console - Price Guide & Market Values

Monster in My Pocket - Nintendo NES Console - Retrocharting

Details

Console
Nintendo NES Console
Genre
Platformer
Publisher
Konami
Release
2007

📈 Market Value

Last update : 5/13/2026
LOOSE
$88
Average Price
COMPLETE
COMPLETE (CIB)
$317
Most Popular
NEW (SEALED)
$1 270
Sealed
GRADED
$3 812
Wata / VGA

Price History

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Market Value & Price Range: Monster in My Pocket

Discover the current market value and price comparison for Monster in My Pocket on Nintendo NES Console. The current price guide for this title is around $85.00 for a Complete (CIB) copy. Check our price comparator below to find the best deal among live marketplace listings. This platformer title published by Konami remains a staple for any Nintendo NES Console library.

Buying Guide & Authenticity

Is Monster in My Pocket Rare?

Released in 2007 for Nintendo NES Console, Monster in My Pocket is a platformer title from Konami that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The consistent demand for Konami's classic titles, combined with the appeal of the platformer genre, makes it a solid addition to any Nintendo NES Console collection. Both NTSC and PAL versions are tracked on this page, allowing you to compare regional pricing and find the best deal for your collection.

Description

Pocket Monster is a NES platformer featuring Pikachu. It was also ported to the Game Boy Advance under the name Pok├®mon Gold Version. This is a simple platformer, in which the player controls Pikachu. Compared to many other NES games, the controls are inverted, which means that jumping is done by pressing B, and pressing A while moving in a direction makes Pikachu run, and A on its' own clears every enemy on the screen. It's also possible to stomp on enemies, similarly to Super Mario Bros.. Pikachu can take three hits before losing a life, with the number of hits left represented by a Pok├® Ball counter on the top left corner of the screen. There are a total of four worlds (Velbt, Woods, Tableland, and Motte) which are split into three levels each, as well as a single-screen boss battle at the end of each. This game has a debug mode enabled by default, allowing the player free movement while paused and to skip to the next level by pressing Select. In some places, the player can fall partway into the ground, although this doesn't have any implications. The music also glitches slightly at certain points. The background graphics are mostly ripped and slightly modified from Athena and Adventure Island II. Some of the enemies are also taken from various games, with some of them based on Pok├®mon. The sound engine was taken from Twin Bee, a game published and developed by Konami, and, while the game has a soundtrack of its' own, all the sound effects are still recognizably from Twin Bee - a setup similar to what Super Game and Gamtec used to have. The ending is Pikachu dancing with an "End" message at the top of the screen.