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Sesame Street 123 Nintendo NES Console Prix & Cote Argus

Sesame Street 123 - Nintendo NES Console - Retrocharting
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Fiche Technique Sesame Street 123 (Nintendo NES Console)

Console
Nintendo NES Console
Genre
Educational
Éditeur
none
Sortie
1989
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Cote Argus Sesame Street 123

Dernière mise à jour : 23/06/2026
LOOSE
9€
Prix Moyen
COMPLET
COMPLET (CIB)
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Plus Populaire
NEUF (SCELLÉ)
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Scellé
GRADÉ
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Wata / VGA
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Historique des prix Sesame Street 123

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Échelle de prix et état du marché : Sesame Street 123

Quel est le prix de Sesame Street 123 sur Nintendo NES Console ?

La cote moyenne pour ce titre s'établit à 8.86€ en version loose. Ce jeu d'educational édité par none reste une pièce incontournable du catalogue Nintendo NES Console.

Où acheter Sesame Street 123 au meilleur prix ?

Actuellement, vous pouvez acheter Sesame Street 123 moins cher avec une meilleure offre débutant à 3.52$ pour un exemplaire en bon état chez un vendeur certifié.

Guide d'achat et authenticité

Sesame Street 123 est-il un jeu rare ?

Sesame Street 123 sur Nintendo NES Console est un jeu dont la rareté est difficile à évaluer avec précision pour le moment.

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Description Sesame Street 123

2 Great Games in One Learning Fun with your Pals from Sesame Street Game 1: Astro-Grover Look up in the stars. It's Astro-Grover. Help Grover in outer space as he has a close encounter with the friendly Zips from the planet Zap. Children count, add, and subtract Zips as they improve basic math skills. If they answer GROVER correctly, he will fly out to meet the Zips. In the case of a wrong answer, the Man-in-the Moon will shake his head and encourage the child to try again. As children develop their number skills, a series of correct answers results in the building of GROVER's beautiful city or the launching of a zippy spaceship. Children are entertained for hours with colorful graphics and music that make learning fun! Game 2: Ernie's Magic Shapes With a wave of Ernie's wand, any child can make magic. ERNIE invites children to join him on stage to practice matching shapes and colors as he presents challenging problems to solve. Each time ERNIE magically creates a picture above his head, the child must consider its shape, size, and color. Each picture is composed of colored shapes in patterns that become more challenging through six levels of play. Shape by shape, children help ERNIE select the right one and make the incorrect one disappear! When the picture is complete, ERNIE's magic bunny jumps out to dance.