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Background - Shooter Starfighter Sanvein - PlayStation - Retrocharting

Shooter Starfighter Sanvein PlayStation - Prix, Cote & Argus

Shooter Starfighter Sanvein - PlayStation - Retrocharting

Fiche Technique

Console
PlayStation
Genre
Shoot'em Up
Sortie
2000

🌍 Cote Argus

Prix mis à jour le: 06/04/2026
LOOSE
US/NTSC $5
EU/PAL ---
JP/NTSC-J ---
HOT
COMPLET (CIB)
US/NTSC $7
EU/PAL ---
JP/NTSC-J ---
NEUF (SCELLÉ)
US/NTSC $11
EU/PAL ---
JP/NTSC-J ---
GRADÉ
US/NTSC $24
EU/PAL ---
JP/NTSC-J ---

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Échelle de prix et état du marché : Shooter Starfighter Sanvein

Analyse du marché pour Shooter Starfighter Sanvein sur PlayStation. Les données sont actualisées quotidiennement pour refléter les tendances réelles du marché rétro-gaming.

Guide d'achat et authenticité

Shooter Starfighter Sanvein est-il rare ?

Sorti en 2000 sur PlayStation, ce jeu de shoot'em up représente une pièce intéressante pour tout collectionneur.

La stabilité des prix en fait une valeur sûre pour les collectionneurs. La demande pour les jeux PlayStation, combinée à l'attrait du genre shoot'em up, en fait un ajout solide à toute collection PlayStation.

Description

Sanvein is a fast-paced top down shooter where time is of the essence and every moment counts. The main computer of the self-sufficient space colony Utopia, called St. Schutz, has gone haywire. The goal of the game is to escape from Utopia. The game plays very differently from a normal space shooter. Each "floor" is made up of a series of interconnected rooms, and the player can choose any room adjacent to one they've cleared. For each adjacent room the player has cleared, their firepower in that room will be greater. Each floor has a number of boss rooms with a much larger and more dangerous enemy, each of which must be cleared to complete the floor. There is also a stronger power weapon which will recharge after use. All the while, a strict timer is counting down. When the player gets hit, instead of dying or taking damage, they lose time on the timer. The only way to get more time is to defeat a boss, so the player must balance between clearing rooms for greater firepower, and clearing bosses for more time.