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Background - Shooter Starfighter Sanvein - PlayStation - Retrocharting

Shooter Starfighter Sanvein PlayStation - Price Guide & Market Values

Shooter Starfighter Sanvein - PlayStation - Retrocharting

Details

Console
PlayStation
Genre
Shoot'em Up
Release
2000

🌍 Market Value

Last update: 4/6/2026
LOOSE
US/NTSC $5
EU/PAL ---
JP/NTSC-J ---
HOT
COMPLETE (CIB)
US/NTSC $7
EU/PAL ---
JP/NTSC-J ---
NEW (SEALED)
US/NTSC $11
EU/PAL ---
JP/NTSC-J ---
GRADED
US/NTSC $24
EU/PAL ---
JP/NTSC-J ---

Price History

⚖️ Price Comparator

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Market Value & Price Range: Shooter Starfighter Sanvein

Market analysis for Shooter Starfighter Sanvein on PlayStation. Market data is updated daily based on verified sales history.

Buying Guide & Authenticity

Is Shooter Starfighter Sanvein Rare?

Released in 2000 for PlayStation, this shoot'em up game that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The demand for PlayStation games, combined with the appeal of the shoot'em up genre, makes it a solid addition to any PlayStation collection.

Description

Sanvein is a fast-paced top down shooter where time is of the essence and every moment counts. The main computer of the self-sufficient space colony Utopia, called St. Schutz, has gone haywire. The goal of the game is to escape from Utopia. The game plays very differently from a normal space shooter. Each "floor" is made up of a series of interconnected rooms, and the player can choose any room adjacent to one they've cleared. For each adjacent room the player has cleared, their firepower in that room will be greater. Each floor has a number of boss rooms with a much larger and more dangerous enemy, each of which must be cleared to complete the floor. There is also a stronger power weapon which will recharge after use. All the while, a strict timer is counting down. When the player gets hit, instead of dying or taking damage, they lose time on the timer. The only way to get more time is to defeat a boss, so the player must balance between clearing rooms for greater firepower, and clearing bosses for more time.