The game puts players in command of a railway company. There are no rival companies; the player controls the only one in the city and the game is resultingly fairly open-ended. A-Train III is the first game in the series to make use of near-isometric dimetric projection to present the city, similar to Maxis's SimCity 2000. There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow. Wherever the building materials are delivered, they can be taken and used to construct buildings for the city. These start with houses, but eventually, as an area grows, roads, and shops and other buildings are built. These can provide extra revenue for a passenger service, but also allowing the city to develop and grow can be seen as a goal in itself. As well as the buildings built by the computer, in response to the materials being present, the player can construct their own buildings, such as ski resorts and hotels, and make profits from them if the conditions are right.
Our algorithm tracks 5 verified sales from eBay and other marketplaces. We don't use asking prices, only what buyers actually pay.
We automatically exclude damaged items, reproductions, and extreme outliers to ensure the average is representative of the true market value.
The retro market moves fast. Our database refreshes every day to capture the latest trends and shifts in collector demand.
Confidence Score: High • Based on 5 verified transactions
Currently, the value of a Complete In Box (CIB) copy of AIII S.V. is estimated around $12.29. For collectors looking for a Loose copy, transactions usually happen around $1.50. The price gap suggests that the box and manual are particularly sought after and hard to find.
Released in 1995 on Super Famicom, this title is an interesting piece for any Super Famicom collector. The game's value is rising, a sign of growing interest from collectors.
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The game puts players in command of a railway company. There are no rival companies; the player controls the only one in the city and the game is resultingly fairly open-ended. A-Train III is the first game in the series to make use of near-isometric dimetric projection to present the city, similar to Maxis's SimCity 2000. There are two types of transport that the player's company can take: passengers or building materials. The former is more likely to be profitable, but building materials allow the city to grow. Wherever the building materials are delivered, they can be taken and used to construct buildings for the city. These start with houses, but eventually, as an area grows, roads, and shops and other buildings are built. These can provide extra revenue for a passenger service, but also allowing the city to develop and grow can be seen as a goal in itself. As well as the buildings built by the computer, in response to the materials being present, the player can construct their own buildings, such as ski resorts and hotels, and make profits from them if the conditions are right.
Our algorithm tracks 5 verified sales from eBay and other marketplaces. We don't use asking prices, only what buyers actually pay.
We automatically exclude damaged items, reproductions, and extreme outliers to ensure the average is representative of the true market value.
The retro market moves fast. Our database refreshes every day to capture the latest trends and shifts in collector demand.
Confidence Score: High • Based on 5 verified transactions