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Alternate Reality: The City Amiga - Price Guide & Market Values

Alternate Reality: The City - Amiga - Retrocharting

Details

Console
Amiga
Genre
Role-Playing
Publisher
Datasoft, Inc.
Release
1985

Technical Specs +

🌐 Box Code
n/a
🌐 Box Code
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🌐 Box Code
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🌐 EAN
043499144596
🌐 Box Code
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🇪🇺 Box Code
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📈 Market Value

Last update : 5/11/2026
LOOSE
$55
Average Price
COMPLETE
COMPLETE (CIB)
$58
Most Popular
NEW (SEALED)
$116
Sealed
GRADED
$128
Wata / VGA

Price History

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Market Value & Price Range: Alternate Reality: The City

Discover the current market value and price comparison for Alternate Reality: The City on Amiga. The current price guide for this title is around $58.00 for a Complete (CIB) copy. For serious collectors, a brand new / sealed copy is valued at approximately $116.00. Graded copies (WATA/VGA) have been seen reaching $127.60 depending on the grade. Check our price comparator below to find the best deal among live marketplace listings. This role-playing title published by Datasoft, Inc. remains a staple for any Amiga library.

Buying Guide & Authenticity

Is Alternate Reality: The City Rare?

Released in 1985 for Amiga, Alternate Reality: The City is a role-playing title from Datasoft, Inc. that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The consistent demand for Datasoft, Inc.'s classic titles, combined with the appeal of the role-playing genre, makes it a solid addition to any Amiga collection.

Description

In Alternate Reality: The City, you are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home. In addition to standard first-person RPG features of that era, like skills, stats, experience points and a repertoire of shops and places to visit, the game offers moral evaluation of your character, and depending on your actions you become good or evil, and that affects how the environment reacts to you. Encounters are not necessarily just resolved with the turn-based combat system, but you can also try to trick, charm or bribe opponents. The storyline is non-linear, for example allowing you to take a job in order to enhance a particular skill or just to pass away time.