Alternate Reality: The City Amiga Price Guide & Value
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Details Alternate Reality: The City (Amiga)
- Console
- Amiga
- Genre
- Role-Playing
- Publisher
- Datasoft, Inc.
- Release
- 1985
Technical Specs +
- 🌐 Box Code
- n/a
- 🌐 Box Code
- n/a
- 🌐 Box Code
- n/a
- 🌐 EAN
- 043499144596
- 🌐 Box Code
- n/a
- 🌐 Box Code
- n/a
- 🌐 Box Code
- n/a
- 🇪🇺 Box Code
- n/a
Market Value Alternate Reality: The City
Price History Alternate Reality: The City
Market Value & Price Range: Alternate Reality: The City
How much is Alternate Reality: The City worth on Amiga?
The current price guide for this title is around $58.00 for a Complete (CIB) copy. For serious collectors, a brand new / sealed copy is valued at approximately $116.00. Graded copies (WATA/VGA) have been seen reaching $127.60 depending on the grade. This role-playing title published by Datasoft, Inc. remains a staple for any Amiga library.
Where to buy Alternate Reality: The City cheaper?
If you are looking where to buy Alternate Reality: The City cheaper, the best live offer currently starts at $34.52 for a Very good copy.
Buying Guide & Authenticity
Is Alternate Reality: The City a rare game?
Alternate Reality: The City on Amiga is a moderately common game. Its current $58 CIB value makes it accessible yet desirable. This is primarily an NTSC version (US or Japan). Import demand may influence its availability.
Description Alternate Reality: The City
In Alternate Reality: The City, you are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home. In addition to standard first-person RPG features of that era, like skills, stats, experience points and a repertoire of shops and places to visit, the game offers moral evaluation of your character, and depending on your actions you become good or evil, and that affects how the environment reacts to you. Encounters are not necessarily just resolved with the turn-based combat system, but you can also try to trick, charm or bribe opponents. The storyline is non-linear, for example allowing you to take a job in order to enhance a particular skill or just to pass away time.