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Ballyhoo Apple II Price Guide & Value

Ballyhoo

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Details

Console
Apple II
Genre
Action & Adventure
Publisher
Infocom, Inc.
Release
1986

🌍 Market Value

Last update: 2/1/2026
LOOSE
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HOT
COMPLETE (CIB)
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NEW (SEALED)
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GRADED
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Price History

Expert Analysis Ballyhoo

Market data for Ballyhoo on Apple II . This action & adventure title, published by Infocom, Inc., published in 1986, remains highly sought after by collectors. Prices are updated daily based on verified sales. The current average price for a complete copy (CIB) is €0.00. Check our price history chart below to track market trends and find the best time to buy or sell.

Is Ballyhoo Rare?

Released in 1986 for Apple II , Ballyhoo is a action & adventure title from Infocom, Inc. that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The consistent demand for Infocom, Inc.'s classic titles, combined with the appeal of the action & adventure genre, makes it a solid addition to any Apple II collection.

Description

Ballyhoo is an interactive fiction computer game designed by Jeff O'Neill and published by Infocom in 1985. It was released for ten different 8 and 16-bit platforms, including MS-DOS, Atari ST, and Commodore 64. It is Infocom's nineteenth game. With a circus-themed plot, the game's tagline was "Big-time suspense under the Big Top!" The player's character is bedazzled by the spectacle of the circus and the mystery of the performer's life. After attending a show of Tomas Munrab's "The Travelling Circus That Time Forgot", the player loiters near the tents instead of rushing through the exit. Maybe some clowns will practice a new act, or perhaps at least one of the trapeze artists will trip... Instead, the player overhears a strange conversation. The circus' owner has hired a drunken, inept detective to find his daughter Chelsea, who has been kidnapped. Munrab is convinced that it was an outside job; surely his loyal employees would never betray him like this! As the player begins to investigate the abduction, it soon becomes clear that the circus workers don't appreciate the intrusion. Their reactions range from indifference to hostility to attempted murder. In order to unravel the mystery, the player engages in a series of actions straight out of a circus fan's dream: dressing up as a clown, walking the high wire, and taming lions.