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Background - Bust-A-Move - 3DO - Retrocharting

Bust-A-Move 3DO Price Guide & Value

Also known as: Puzzle Bobble (Europe) / Puzzle Bobble
Bust-A-Move - 3DO - Retrocharting
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Details Bust-A-Move (3DO)

Console
3DO
Genre
Puzzle
Release
1995

Technical Specs +

🇩🇪 Box Code
n/a
🇩🇪 EAN
8023171009841
🌐 EAN
037988830367
🌐 Box Code
FZ-SM0252
🌐 EAN
020588010956
🌐 Box Code
SNS-AYKE-USA SNS-006
🌐 Box Code
n/a
🌐 EAN
4964808500796
🌐 Box Code
NGCD - 083E
🇯🇵 EAN
4964808500796
🇯🇵 Box Code
FZ-SJ0252
🇯🇵 EAN
4984824107243
🇯🇵 Box Code
NGCD - 083
🇯🇵 EAN
4988611960042
🇯🇵 EAN
4907940312179
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Market Value Bust-A-Move

Last update : 6/27/2026
LOOSE
$30
Average Price
COMPLETE
COMPLETE (CIB)
$84
Most Popular
NEW (SEALED)
$100
Sealed
GRADED
$795
Wata / VGA
Searching for best live offers...
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Price History Bust-A-Move

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Market Value & Price Range: Bust-A-Move

How much is Bust-A-Move worth on 3DO?

The current price guide for this title is around $83.82 for a Complete (CIB) copy. For serious collectors, a brand new / sealed copy is valued at approximately $100.00. Graded copies (WATA/VGA) have been seen reaching $795.00 depending on the grade.

Where to buy Bust-A-Move cheaper?

If you are looking where to buy Bust-A-Move cheaper, the best live offer currently starts at $3.84 for a New copy.

Buying Guide & Authenticity

Is Bust-A-Move a rare game?

Bust-A-Move on 3DO is a highly sought-after title. Valued at $83.82 complete-in-box, it's a valuable addition to any collection. This is primarily an NTSC version (US or Japan). Import demand may influence its availability.

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Description Bust-A-Move

Bust-A-Move (also known as Puzzle Bobble) is a real-time puzzle game in which the player controls a device called "pointer" at the bottom of the screen, aiming and releasing randomly colored bubbles upwards. Depending on the aiming, the bubbles may float up directly or bounce off the walls, changing their trajectory. The goal is to aim the bubbles in such a way that they will touch identically colored ones. When such bubbles form a group of three or more, they pop and disappear from the screen. If the ceiling of the area is covered by too many bubbles, it will gradually descend; the game is over when it nearly reaches the player-controlled pointer. Should the player fail to release the bubbles within a specific time limit, they will be released automatically, unaffected by the pointer's aiming.