RetroCharting
Background - Bust-A-Move - 3DO - Retrocharting

Bust-A-Move 3DO - Price Guide & Market Values

Also known as: Puzzle Bobble (Europe) / Puzzle Bobble
Bust-A-Move - 3DO - Retrocharting

Details

Console
3DO
Genre
Puzzle
Release
1995

Technical Specs +

🇩🇪 Box Code
n/a
🇩🇪 EAN
8023171009841
🌐 EAN
037988830367
🌐 Box Code
FZ-SM0252
🌐 EAN
020588010956
🌐 Box Code
SNS-AYKE-USA SNS-006
🌐 Box Code
n/a
🌐 EAN
4964808500796
🌐 Box Code
NGCD - 083E
🇯🇵 EAN
4964808500796
🇯🇵 Box Code
FZ-SJ0252
🇯🇵 EAN
4984824107243
🇯🇵 Box Code
NGCD - 083
🇯🇵 EAN
4988611960042
🇯🇵 EAN
4907940312179

📈 Market Value

Last update : 5/12/2026
LOOSE
$40
Average Price
COMPLETE
COMPLETE (CIB)
$72
Most Popular
NEW (SEALED)
$100
Sealed
GRADED
$795
Wata / VGA

Price History

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Market Value & Price Range: Bust-A-Move

Discover the current market value and price comparison for Bust-A-Move on 3DO. The current price guide for this title is around $72.22 for a Complete (CIB) copy. For serious collectors, a brand new / sealed copy is valued at approximately $100.00. Graded copies (WATA/VGA) have been seen reaching $795.00 depending on the grade. Check our price comparator below to find the best deal among live marketplace listings.

Buying Guide & Authenticity

Is Bust-A-Move Rare?

Released in 1995 for 3DO, this puzzle game that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The demand for 3DO games, combined with the appeal of the puzzle genre, makes it a solid addition to any 3DO collection.

Description

Bust-A-Move (also known as Puzzle Bobble) is a real-time puzzle game in which the player controls a device called "pointer" at the bottom of the screen, aiming and releasing randomly colored bubbles upwards. Depending on the aiming, the bubbles may float up directly or bounce off the walls, changing their trajectory. The goal is to aim the bubbles in such a way that they will touch identically colored ones. When such bubbles form a group of three or more, they pop and disappear from the screen. If the ceiling of the area is covered by too many bubbles, it will gradually descend; the game is over when it nearly reaches the player-controlled pointer. Should the player fail to release the bubbles within a specific time limit, they will be released automatically, unaffected by the pointer's aiming.