RetroCharting
Background - Dragon's Lair - ColecoVision System - Retrocharting

Dragon's Lair ColecoVision System Price Guide & Value

Dragon's Lair - ColecoVision System - Retrocharting
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Details Dragon's Lair (ColecoVision System)

Console
ColecoVision System
Genre
Arcade
Publisher
CSG Imagesoft
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Market Value Dragon's Lair

Last update : 6/1/2026
LOOSE
$49
Average Price
COMPLETE
COMPLETE (CIB)
$114
Most Popular
NEW (SEALED)
$69
Sealed
GRADED
$76
Wata / VGA
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Price History Dragon's Lair

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Market Value & Price Range: Dragon's Lair

How much is Dragon's Lair worth on ColecoVision System?

The current price guide for this title is around $114.00 for a Complete (CIB) copy. For serious collectors, a brand new / sealed copy is valued at approximately $68.66. Graded copies (WATA/VGA) have been seen reaching $75.53 depending on the grade. This arcade title published by CSG Imagesoft remains a staple for any ColecoVision System library.

Where to buy Dragon's Lair cheaper?

If you are looking where to buy Dragon's Lair cheaper, the best live offer currently starts at $20.51 for a Acceptable copy.

Buying Guide & Authenticity

Is Dragon's Lair a rare game?

Dragon's Lair on ColecoVision System is a highly sought-after title. Valued at $114 complete-in-box, it's a valuable addition to any collection. This is primarily an NTSC version (US or Japan). Import demand may influence its availability.

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Description Dragon's Lair

Dragon's Lair is a side-scrolling platform game based on the laserdisc game of the same name released for the Nintendo Entertainment System and developed by the MotiveTime group. Plotwise, the game is identical to the original. The game is a side-scroller with the character walking slowly. Dirk can walk, crawl, or jump forward, and he has an array of weapons that he can discover and use to dispose of enemies. The controller layout is reversed from other mainstream NES titles, with Select functioning as the Pause-button while Start is used for the Candle object (which helps reveal hidden weapons). Also, B is used for jumping, and A for attacking (the input of the A & B buttons is almost always the opposite in similar NES games). Two different versions were released later, first for the Famicom, with major improvements on playability and speed, and a second one for PAL regions, expanding upon the Famicom version with new enemies and cutscenes.