RetroCharting
Background - Dragon's Lair - GameBoy Color - Retrocharting

Dragon's Lair GameBoy Color - Price Guide & Market Values

Dragon's Lair - GameBoy Color - Retrocharting

Details

Console
GameBoy Color
Genre
Action
Publisher
CSG Imagesoft
Release
2001

Technical Specs +

🇩🇪 Box Code
SC 426020-1
🌐 Box Code
061030
🌐 EAN
013388240081
🌐 Box Code
CGB-BDXE-USA
🌐 Box Code
35003
🌐 EAN
013252011038
🌐 Box Code
SNS-DI-USA
🌐 Box Code
n/a
🌐 Box Code
n/a
🌐 Box Code
n/a
🌐 Box Code
n/a
🌐 EAN
092667650032
🌐 Box Code
T-121015
🌐 EAN
092667350031
🌐 EAN
092667850036

📈 Market Value

Last update : 5/12/2026
LOOSE
$33
Average Price
COMPLETE
COMPLETE (CIB)
$93
Most Popular
NEW (SEALED)
$103
Sealed
GRADED
$113
Wata / VGA

Price History

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Market Value & Price Range: Dragon's Lair

Discover the current market value and price comparison for Dragon's Lair on GameBoy Color. The current price guide for this title is around $101.93 for a Complete (CIB) copy. For serious collectors, a brand new / sealed copy is valued at approximately $163.00. Graded copies (WATA/VGA) have been seen reaching $179.30 depending on the grade. Check our price comparator below to find the best deal among live marketplace listings. This action title published by CSG Imagesoft remains a staple for any GameBoy Color library.

Buying Guide & Authenticity

Is Dragon's Lair Rare?

Released in 2001 for GameBoy Color, Dragon's Lair is a action title from CSG Imagesoft that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The consistent demand for CSG Imagesoft's classic titles, combined with the appeal of the action genre, makes it a solid addition to any GameBoy Color collection. Both NTSC and PAL versions are tracked on this page, allowing you to compare regional pricing and find the best deal for your collection.

Description

Dragon's Lair is a side-scrolling platform game based on the laserdisc game of the same name released for the Nintendo Entertainment System and developed by the MotiveTime group. Plotwise, the game is identical to the original. The game is a side-scroller with the character walking slowly. Dirk can walk, crawl, or jump forward, and he has an array of weapons that he can discover and use to dispose of enemies. The controller layout is reversed from other mainstream NES titles, with Select functioning as the Pause-button while Start is used for the Candle object (which helps reveal hidden weapons). Also, B is used for jumping, and A for attacking (the input of the A & B buttons is almost always the opposite in similar NES games). Two different versions were released later, first for the Famicom, with major improvements on playability and speed, and a second one for PAL regions, expanding upon the Famicom version with new enemies and cutscenes.