RetroCharting
FR

Hobbit Software Adventure Apple II Price Guide & Value

Hobbit Software Adventure

Also Available On

Other platforms check coming soon

Details

Console
Apple II
Genre
Action & Adventure
Publisher
Addison-Wesley Publishing Company, Inc.
Release
1982

🌍 Market Value

Last update: 2/1/2026
LOOSE
US $25
HOT
COMPLETE (CIB)
US $99
NEW (SEALED)
US $199
GRADED
---

Price History

Expert Analysis Hobbit Software Adventure

Market data for Hobbit Software Adventure on Apple II . This action & adventure title, published by Addison-Wesley Publishing Company, Inc., published in 1982, remains highly sought after by collectors. Prices are updated daily based on verified sales. The current average price for a complete copy (CIB) is €99.47. Check our price history chart below to track market trends and find the best time to buy or sell.

Is Hobbit Software Adventure Rare?

Released in 1982 for Apple II , Hobbit Software Adventure is a action & adventure title from Addison-Wesley Publishing Company, Inc. that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The consistent demand for Addison-Wesley Publishing Company, Inc.'s classic titles, combined with the appeal of the action & adventure genre, makes it a solid addition to any Apple II collection.

Description

Relive Tolkien's The Hobbit as Bilbo Baggins. A piece of Interactive fiction (with graphics to illustrate locations), you follow the plot of Tolkien's book (before the Lord of the Rings trilogy), starting with an encounter with Gandalf and Thorin. The other characters can make their own moves independently of the player and their actions can sometimes result in a situation where it is not possible to complete the game. Every character and object in the game has a calculated mass which affects how they can be manipulated by the player. The implementation is rich enough that you can play entirely without pictures if you wish. Also, gameplay happens in realtime, uncommon for interactive fiction. The game's parser, called Inglish took as long to develop as the rest of the game. In contrast to other text-based games of the period which were based on simple verb-noun parsers, Inglish allowed for complete sentences to be entered.