Hobbit Software Adventure Apple IIgs [Rom Version 3] Price Guide & Value
Details Hobbit Software Adventure (Apple IIgs [Rom Version 3])
- Console
- Apple IIgs [Rom Version 3]
- Genre
- Action & Adventure
- Publisher
- Addison-Wesley Publishing Company, Inc.
- Release
- 1982
Market Value Hobbit Software Adventure
Price History Hobbit Software Adventure
Market Value & Price Range: Hobbit Software Adventure
How much is Hobbit Software Adventure worth on Apple IIgs [Rom Version 3]?
The current price guide for this title is around $94.98 for a Complete (CIB) copy. For serious collectors, a brand new / sealed copy is valued at approximately $999.00. Graded copies (WATA/VGA) have been seen reaching $1098.90 depending on the grade. This action & adventure title published by Addison-Wesley Publishing Company, Inc. remains a staple for any Apple IIgs [Rom Version 3] library.
Where to buy Hobbit Software Adventure cheaper?
If you are looking where to buy Hobbit Software Adventure cheaper, the best live offer currently starts at $99.00 for a Good copy.
Buying Guide & Authenticity
Is Hobbit Software Adventure a rare game?
Hobbit Software Adventure on Apple IIgs [Rom Version 3] is a highly sought-after title. Valued at $94.98 complete-in-box, it's a valuable addition to any collection. This is primarily an NTSC version (US or Japan). Import demand may influence its availability.
Description Hobbit Software Adventure
Relive Tolkien's The Hobbit as Bilbo Baggins. A piece of Interactive fiction (with graphics to illustrate locations), you follow the plot of Tolkien's book (before the Lord of the Rings trilogy), starting with an encounter with Gandalf and Thorin. The other characters can make their own moves independently of the player and their actions can sometimes result in a situation where it is not possible to complete the game. Every character and object in the game has a calculated mass which affects how they can be manipulated by the player. The implementation is rich enough that you can play entirely without pictures if you wish. Also, gameplay happens in realtime, uncommon for interactive fiction. The game's parser, called Inglish took as long to develop as the rest of the game. In contrast to other text-based games of the period which were based on simple verb-noun parsers, Inglish allowed for complete sentences to be entered.