Jaguar XJ220 is a pseudo-3D racing game released by Core Design for the Commodore Amiga (1992) and Sega Mega-CD (1993). In Jaguar XJ220 there are 32 tracks all over the world, with varying road conditions and animated weather conditions such as rain and fog in England, snow in Switzerland, and tumbleweed crossing the street in Egypt. You race your Jaguar in a constructor grand prix, with opponents running for Porsche, Ferrari and other famous makers. The player starts in England but must decide which country to race in next, which costs the team various amounts. The player can also choose to repair damage to the car.
Our algorithm tracks thousands of verified sales from eBay and other marketplaces. We don't use asking prices, only what buyers actually pay.
We automatically exclude damaged items, reproductions, and extreme outliers to ensure the average is representative of the true market value.
The retro market moves fast. Our database refreshes every day to capture the latest trends and shifts in collector demand.
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Currently, the value of a Complete In Box (CIB) copy of Jaguar XJ220 is estimated around $33.74. For collectors looking for a Loose copy, transactions usually happen around $13.33. The price gap suggests that the box and manual are particularly sought after and hard to find.
Released in 1992 on PAL Sega Mega CD, this title is an interesting piece for any PAL Sega Mega CD collector. The game's value is rising, a sign of growing interest from collectors.
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Jaguar XJ220 is a pseudo-3D racing game released by Core Design for the Commodore Amiga (1992) and Sega Mega-CD (1993). In Jaguar XJ220 there are 32 tracks all over the world, with varying road conditions and animated weather conditions such as rain and fog in England, snow in Switzerland, and tumbleweed crossing the street in Egypt. You race your Jaguar in a constructor grand prix, with opponents running for Porsche, Ferrari and other famous makers. The player starts in England but must decide which country to race in next, which costs the team various amounts. The player can also choose to repair damage to the car.
Our algorithm tracks thousands of verified sales from eBay and other marketplaces. We don't use asking prices, only what buyers actually pay.
We automatically exclude damaged items, reproductions, and extreme outliers to ensure the average is representative of the true market value.
The retro market moves fast. Our database refreshes every day to capture the latest trends and shifts in collector demand.
Confidence Score: High • Based on thousands of verified transactions