Jimmy White's 'Whirlwind' Snooker Sega Genesis Price Guide & Value
Details Jimmy White's 'Whirlwind' Snooker (Sega Genesis)
- Console
- Sega Genesis
- Genre
- Action & Adventure
- Release
- 1991
Market Value Jimmy White's 'Whirlwind' Snooker
Price History Jimmy White's 'Whirlwind' Snooker
Market Value & Price Range: Jimmy White's 'Whirlwind' Snooker
How much is Jimmy White's 'Whirlwind' Snooker worth on Sega Genesis?
The current price guide for this title is around $18.49 for a Complete (CIB) copy.
Where to buy Jimmy White's 'Whirlwind' Snooker cheaper?
If you are looking where to buy Jimmy White's 'Whirlwind' Snooker cheaper, the best live offer currently starts at $4.52 for a Very good copy.
Buying Guide & Authenticity
Is Jimmy White's 'Whirlwind' Snooker a rare game?
Jimmy White's 'Whirlwind' Snooker on Sega Genesis is a very common and accessible game. At just $18.49 complete, it's an excellent starter piece for new collectors. The game exists in both PAL (Europe) and NTSC (US/Japan) formats, giving collectors options based on their budget and hardware.
Description Jimmy White's 'Whirlwind' Snooker
Jimmy White's 'Whirlwind' Snooker is a computer game by veteran programmer Archer MacLean, released by Virgin Games in 1991 for the Commodore Amiga. 'Whirlwind' Snooker is a highly realistic snooker simulator. Although the game was not the first to simulate snooker (or pool) in 3D, it made full use of the processing power and graphics capabilities of 16-bit home computers and was praised for its then ground-breaking realism and easy-to-use interface. Many remarked that the game was the closest thing to being on a real snooker table which existed at the time, and it could be used by a player to refine real-life snooker skills. Despite being an accurate and serious simulation of the sport, MacLean's irreverent sense of humour was prominent throughout. The sound effect used for a successful pot was a resounding "pop" and numerous animations provided comic relief should a player take more than a few seconds to shoot. Balls would sprout eyeballs and arms, making faces at the player or holding up signs that read "Get on with it!" and such. The game was followed by Archer MacLean's Pool in 1992 and Jimmy White's 2: Cueball in 1999.