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Background - Marvel vs. Capcom: Clash of Super Heroes - Sega Dreamcast - Retrocharting

Marvel vs. Capcom: Clash of Super Heroes Sega Dreamcast - Price Guide & Market Values

Marvel vs. Capcom: Clash of Super Heroes - Sega Dreamcast - Retrocharting

Details

Console
Sega Dreamcast
Genre
Fighting
Publisher
Capcom
Release
2000

🌍 Market Value

Last update: 3/24/2026
LOOSE
US/NTSC $25
EU/PAL ---
JP/NTSC-J ---
HOT
COMPLETE (CIB)
US/NTSC $76
EU/PAL ---
JP/NTSC-J ---
NEW (SEALED)
US/NTSC $120
EU/PAL ---
JP/NTSC-J ---
GRADED
US/NTSC $160
EU/PAL ---
JP/NTSC-J ---

Price History

⚖️ Price Comparator

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Market Value & Price Range: Marvel vs. Capcom: Clash of Super Heroes

Market analysis for Marvel vs. Capcom: Clash of Super Heroes on Sega Dreamcast. Based on recent transactions, the average price for a Complete (CIB) copy is €67.12. Loose copies are currently trading around €25.16. This fighting title, published by Capcom, published in 2000, remains a staple for Sega Dreamcast collectors. Market data is updated daily based on verified sales history.

Buying Guide & Authenticity

Is Marvel vs. Capcom: Clash of Super Heroes Rare?

Released in 2000 for Sega Dreamcast, Marvel vs. Capcom: Clash of Super Heroes is a fighting title from Capcom that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The consistent demand for Capcom's classic titles, combined with the appeal of the fighting genre, makes it a solid addition to any Sega Dreamcast collection.

Description

This PlayStation port differs from the arcade version, in that players are unable to switch characters on-the-fly, reducing the secondary character to an assist role only. Significantly, this removes the tag team aspect of the original. It instead offers a "Cross over" mode where each player chooses one character, and the second character for each team is a mirror of the opponent's pick. In this mode, the players may switch characters at will, but the teams must always be identical. This compromise is most likely necessitated by the console's small memory size, as the use of identical teams alleviates the memory requirements.