Metal Gear Solid V: The Phantom Pain PS3 Price Guide & Value
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Details Metal Gear Solid V: The Phantom Pain (PS3)
- Console
- Playstation 3
- Genre
- Action Adventure
- Release
- 2015
Technical Specs +
- 🇩🇪 EAN
- 4012927057339
- 🇩🇪 Box Code
- BLES-02102 BLES-02102
- 🇩🇪 Box Code
- CUSA-01154 CUSA-01154
- 🇩🇪 EAN
- 4012927076125
- 🇩🇪 Box Code
- C76125PCDE1 27558PEU1
- 🇩🇪 Box Code
- CUSA-01154 CUSA-01154
- 🇩🇪 EAN
- 4012927039458
- 🇩🇪 Box Code
- CUSA-01154
- 🇩🇪 EAN
- 4012927100172
- 🇩🇪 EAN
- 4012927100394
- 🇩🇪 Box Code
- n/a
- 🇩🇪 EAN
- 4012927100172
- 🇩🇪 Box Code
- CUSA-01154
- 🇩🇪 Box Code
- n/a
- 🇩🇪 EAN
- 4012927039458
Market Value Metal Gear Solid V: The Phantom Pain
Price History Metal Gear Solid V: The Phantom Pain
Market Value & Price Range: Metal Gear Solid V: The Phantom Pain
How much is Metal Gear Solid V: The Phantom Pain worth on Playstation 3?
The current price guide for this title is around $12.03 for a Complete (CIB) copy. For serious collectors, a brand new / sealed copy is valued at approximately $34.55. Graded copies (WATA/VGA) have been seen reaching $76.05 depending on the grade.
Where to buy Metal Gear Solid V: The Phantom Pain cheaper?
If you are looking where to buy Metal Gear Solid V: The Phantom Pain cheaper, the best live offer currently starts at €9.99 for a Neuf copy.
Buying Guide & Authenticity
Is Metal Gear Solid V: The Phantom Pain a rare game?
Metal Gear Solid V: The Phantom Pain on Playstation 3 is a very common and accessible game. At just $12.03 complete, it's an excellent starter piece for new collectors. The game exists in both PAL (Europe) and NTSC (US/Japan) formats, giving collectors options based on their budget and hardware.
Description Metal Gear Solid V: The Phantom Pain
Metal Gear Solid V: The Phantom Pain is the sequel to Metal Gear Solid V: Ground Zeroes and a prequel to the original Metal Gear. The game has a complex story with long cut-scene sequences, but there are fewer and they are shorter compared to earlier Metal Gear Solid titles. Most of the gameplay mechanics introduced in Ground Zeroes are carried over: it is still an action game and stealth oriented but replaces the linear corridor design from most earlier titles with large open world environments that offer the player unrestricted freedom for the approach. The world has now a real-time day and night cycle and various weather effects that influence enemy behaviour, visibility and sound. Sabotaging or destroying certain structures can also influence other parts of the map.