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Psychic Force 2012 Sega Dreamcast Price Guide & Value

Psychic Force 2012 - Sega Dreamcast - Retrocharting
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Details Psychic Force 2012 (Sega Dreamcast)

Console
Sega Dreamcast
Genre
Fighting
Publisher
JVC Musical Industries Europe
Release
1999
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Market Value Psychic Force 2012

Last update : 6/6/2026
LOOSE
$22
Average Price
COMPLETE
COMPLETE (CIB)
$36
Most Popular
NEW (SEALED)
$100
Sealed
GRADED
$110
Wata / VGA
Searching for best live offers...
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Price History Psychic Force 2012

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Market Value & Price Range: Psychic Force 2012

How much is Psychic Force 2012 worth on Sega Dreamcast?

The current price guide for this title is around $22.88 for a Loose copy. For serious collectors, a brand new / sealed copy is valued at approximately $52.00. This fighting title published by JVC Musical Industries Europe remains a staple for any Sega Dreamcast library.

Where to buy Psychic Force 2012 cheaper?

If you are looking where to buy Psychic Force 2012 cheaper, the best live offer currently starts at $3.84 for a New copy.

Buying Guide & Authenticity

Is Psychic Force 2012 a rare game?

The rarity of Psychic Force 2012 on Sega Dreamcast is currently difficult to assess with precision. The game exists in both PAL (Europe) and NTSC (US/Japan) formats, giving collectors options based on their budget and hardware.

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Description Psychic Force 2012

Psychic Force 2012, the sequel to Psychic Force, is a one-on-one fighting game with a twist. The matches take place inside a giant floating cube. You are able to fly, using your psychic abilities, around a 3D arena with six walls. Each of the ten available characters, Might, Regina, Wendy, Emilio, Setsuna, Patty, Gudeath, Genshin, Carlo, and Gates, are controlled with three buttons: guard, weak attack and strong attack. The effect varies with the distance. Next to the regular life meter, there is also a power meter. By using special moves, the meter is drained and your moves are limited. It is possible to recharge, and the capacity of the power meter expands when you lose a lot of health. Additionally, each fighter has its own unique moves, energy attacks and a weapon, which they use, mid-flight, to pummel their opponent. There are three main game modes: training, versus and a story mode using static anime-inspired images and in-engine cut scenes to tell the story. The story centers a