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Scuba Dive Sinclair ZX Spectrum Price Guide & Value

Scuba Dive - Sinclair ZX Spectrum  - Retrocharting

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Details Scuba Dive (Sinclair ZX Spectrum)

Console
Sinclair ZX Spectrum
Genre
Action & Adventure
Publisher
Durell Software
Release
1983
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Market Value Scuba Dive

Last update : 6/27/2026
LOOSE
$38
Average Price
COMPLETE
COMPLETE (CIB)
$103
Most Popular
NEW (SEALED)
$153
Sealed
GRADED
$169
Wata / VGA
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Price History Scuba Dive

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Market Value & Price Range: Scuba Dive

How much is Scuba Dive worth on Sinclair ZX Spectrum ?

The current price guide for this title is around $103.41 for a Complete (CIB) copy. For serious collectors, a brand new / sealed copy is valued at approximately $153.20. Graded copies (WATA/VGA) have been seen reaching $168.52 depending on the grade. This action & adventure title published by Durell Software remains a staple for any Sinclair ZX Spectrum library.

Where to buy Scuba Dive cheaper?

If you are looking where to buy Scuba Dive cheaper, the best live offer currently starts at €9.28 for a Used copy.

Buying Guide & Authenticity

Is Scuba Dive a rare game?

Scuba Dive on Sinclair ZX Spectrum is a highly sought-after title. Valued at $103.41 complete-in-box, it's a valuable addition to any collection. This is primarily an NTSC version (US or Japan). Import demand may influence its availability.

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Description Scuba Dive

The aim of the game was simple yet unique. Starting with three divers (lives) on a motor boat you were to drop into the deep blue and gather underwater riches such as pearls and treasure. Nothing like this had been released on the ZX Spectrum before, a game based around wet suit shenanigans was totally original. Controlling your sprite was a little tricky at first, but once you got the hang of it you would be moving through the underwater caverns with the grace of Shelly Winters. Well nearly. You could rotate your character clockwise or anti-clockwise then 'swim' in the direction you were facing. Acceleration to full speed took a couple of seconds (realistic) as did slowing down to a halt (again, realistic). It was up to you to collect pearls from oyster shells (which would open and shut, timing to swoop in and nab the pearl was key), and to locate lost treasure (but only in the deepest parts of the underwater cavern). There were hazards to avoid in the water such as sharks, jellyfish, eels and giant octupus. Colliding with any of these would take away one of your lives and lose all three and it was game over.