RetroCharting
Background - The Adventures of Willy Beamish - Amiga - Retrocharting

The Adventures of Willy Beamish Amiga - Price Guide & Market Values

The Adventures of Willy Beamish - Amiga - Retrocharting

Details

Console
Amiga
Genre
Action & Adventure
Publisher
Sierra On-Line
Release
1991

🌍 Market Value

Last update: 3/24/2026
LOOSE
US/NTSC $50
EU/PAL ---
JP/NTSC-J ---
HOT
COMPLETE (CIB)
US/NTSC $133
EU/PAL ---
JP/NTSC-J ---
NEW (SEALED)
US/NTSC $265
EU/PAL ---
JP/NTSC-J ---
GRADED
US/NTSC $292
EU/PAL ---
JP/NTSC-J ---

Price History

⚖️ Price Comparator

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Market Value & Price Range: The Adventures of Willy Beamish

Market analysis for The Adventures of Willy Beamish on Amiga. This action & adventure title, published by Sierra On-Line, published in 1991, remains a staple for Amiga collectors. Market data is updated daily based on verified sales history.

Buying Guide & Authenticity

Is The Adventures of Willy Beamish Rare?

Released in 1991 for Amiga, The Adventures of Willy Beamish is a action & adventure title from Sierra On-Line that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The consistent demand for Sierra On-Line's classic titles, combined with the appeal of the action & adventure genre, makes it a solid addition to any Amiga collection.

Description

Willy Beamish is a kid who likes to goof off and have fun. Naturally all the grown-ups get in the way by making him go to school, making him clean his room, etc. But now that's school's out for the summer, Willy is determined to have a good time and maybe even have his pet frog win the frog jumping contest. However Willy has a habit of getting into trouble, and naturally that means it will be a challenge to get out of it. The Adventures of Willy Beamish is a point-and-click graphical adventure. You play Willy Beamish, an eight year-old kid who is just trying to get through life without losing his lunch money. But he'll have to deal with parents, teachers, babysitters and bratty sisters. The player must solve different puzzles to ensure Willy can progress, get out of trouble and generally avoid ending up grounded. The in-game time progresses even if no action is taken. This means many puzzles have to be solved in a certain time frame or rely on being in the right place at the right time. A special aspect of this game is a bar which shows Willy's relationship to his parents. It gets affected by the way certain situations are resolved, e.g. it increases if Willy refuses to play with his sister, and when it is full they send Willy to a military school and the game is lost.