The aim of this arcade game is to launch missiles from the bottom of the screen at enemy spacecraft located at the top. To get there, the missile must pass through a asteroid belt flying across the screen and avoid the shots being fired down from the spacecraft. It is the players job to control the missile. Once launched it can be moved left and right and can be sped up by using the boost to speed it's way out of trouble. Points scored depend on the location of the hit on the enemy spacecraft. The speed at which enemy spacecraft move increases as the number of them decreases. Once all spacecraft have been destroyed, another wave starts, the speed decreases again and the process repeats. A life is lost when a missile is hit by a shot or collides with an asteroid.
Our algorithm tracks thousands of verified sales from eBay and other marketplaces. We don't use asking prices, only what buyers actually pay.
We automatically exclude damaged items, reproductions, and extreme outliers to ensure the average is representative of the true market value.
The retro market moves fast. Our database refreshes every day to capture the latest trends and shifts in collector demand.
Confidence Score: High β’ Based on thousands of verified transactions
Currently, the value of a Complete In Box (CIB) copy of Galaxy Wars is estimated around N/A. For collectors looking for a Loose copy, transactions usually happen around N/A. The price gap suggests that the box is relatively common.
Released in 1979 on Vectrex, this title is an interesting piece for any Vectrex collector. The game's value is rising, a sign of growing interest from collectors.
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The aim of this arcade game is to launch missiles from the bottom of the screen at enemy spacecraft located at the top. To get there, the missile must pass through a asteroid belt flying across the screen and avoid the shots being fired down from the spacecraft. It is the players job to control the missile. Once launched it can be moved left and right and can be sped up by using the boost to speed it's way out of trouble. Points scored depend on the location of the hit on the enemy spacecraft. The speed at which enemy spacecraft move increases as the number of them decreases. Once all spacecraft have been destroyed, another wave starts, the speed decreases again and the process repeats. A life is lost when a missile is hit by a shot or collides with an asteroid.
Our algorithm tracks thousands of verified sales from eBay and other marketplaces. We don't use asking prices, only what buyers actually pay.
We automatically exclude damaged items, reproductions, and extreme outliers to ensure the average is representative of the true market value.
The retro market moves fast. Our database refreshes every day to capture the latest trends and shifts in collector demand.
Confidence Score: High β’ Based on thousands of verified transactions