
Gus Goes to the Kooky Carnival is an educational game for children between three and eight. The player can explore six locations and trigger animations by clicking on items on screen. Gus' three buddies are hiding in each screen and speak to the player when found. Each location except the Ferris wheel additionally has an activity: Trailer: There is a map of the United States to America to find. By clicking on a state, the player learns a fact about the state. Animal Lounge: A card game with similarities to Concentration / Memory variants. Each of the two players have matching cards except one which is only present once. Each player chooses one of the other players' cards in turns and has to match them to one of their own cards. If they match, the cards are removed from play. If It is the single card, the choosing players has to take it into their own deck. It is not possible to click on the wrong card while matching. The player who has the single card in their possession when all other cards are gone loses the match. Side Show: The player can choose various facial features and clothing to create a face. Midway: A shooting range where letters flow into and out of view. The player chooses a letter by clicking on it. Depending on the difficulty level, the goal is to either find a single letter, spell a given word or spell as many words as possible (the next viable word is presented by a icon) within a time limit.
Our algorithm tracks 203 verified sales from eBay and other marketplaces. We don't use asking prices, only what buyers actually pay.
We automatically exclude damaged items, reproductions, and extreme outliers to ensure the average is representative of the true market value.
The retro market moves fast. Our database refreshes every day to capture the latest trends and shifts in collector demand.
Confidence Score: High β’ Based on 203 verified transactions
Currently, the value of a Complete In Box (CIB) copy of Gus Goes to the Kooky Carnival in search of Rant is estimated around $445.50. For collectors looking for a Loose copy, transactions usually happen around $202.50. The price gap suggests that the box is relatively common.
Released in 1995 on Pippin, this title is an interesting piece for any Pippin collector. The game's value is rising, a sign of growing interest from collectors.
Login to post a comment
No comments yet. Be the first!
Gus Goes to the Kooky Carnival is an educational game for children between three and eight. The player can explore six locations and trigger animations by clicking on items on screen. Gus' three buddies are hiding in each screen and speak to the player when found. Each location except the Ferris wheel additionally has an activity: Trailer: There is a map of the United States to America to find. By clicking on a state, the player learns a fact about the state. Animal Lounge: A card game with similarities to Concentration / Memory variants. Each of the two players have matching cards except one which is only present once. Each player chooses one of the other players' cards in turns and has to match them to one of their own cards. If they match, the cards are removed from play. If It is the single card, the choosing players has to take it into their own deck. It is not possible to click on the wrong card while matching. The player who has the single card in their possession when all other cards are gone loses the match. Side Show: The player can choose various facial features and clothing to create a face. Midway: A shooting range where letters flow into and out of view. The player chooses a letter by clicking on it. Depending on the difficulty level, the goal is to either find a single letter, spell a given word or spell as many words as possible (the next viable word is presented by a icon) within a time limit.
Our algorithm tracks 203 verified sales from eBay and other marketplaces. We don't use asking prices, only what buyers actually pay.
We automatically exclude damaged items, reproductions, and extreme outliers to ensure the average is representative of the true market value.
The retro market moves fast. Our database refreshes every day to capture the latest trends and shifts in collector demand.
Confidence Score: High β’ Based on 203 verified transactions