Magical Drop Pocket is a Miscellaneous game, developed by SAS Sakata and published by Data East, which was released in Japan in 1999. Magical Drop Pocket's core mechanics are similar to those of Magical Drop III. The only exception is that that the battlefield consists of six columns instead of seven, akin to the Super Famicom ports of the first two Magical Drop games. The game features Story, Self Challenge and Friend Challenge; these correspond to the standard 1P VS Com, Solo, and 2P VS modes featured in other Magical Drop games. Story features five difficulty modes while Self Challenge features three. Like many other handheld puzzle games of the time, Story does not feature a "true" AI opponent; instead, the player attempts to fill a gauge by creating chains. While the player attempts to fill this gauge, the AI attacks at random intervals.
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Currently, the value of a Complete In Box (CIB) copy of Magical Drop Pocket is estimated around $512.84. For collectors looking for a Loose copy, transactions usually happen around $169.19. The price gap suggests that the box and manual are particularly sought after and hard to find.
Released in 1999 on PAL Neo Geo Pocket Color, this title is an interesting piece for any PAL Neo Geo Pocket Color collector. The game's value remains stable, making it a safe bet for your collection.
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Magical Drop Pocket is a Miscellaneous game, developed by SAS Sakata and published by Data East, which was released in Japan in 1999. Magical Drop Pocket's core mechanics are similar to those of Magical Drop III. The only exception is that that the battlefield consists of six columns instead of seven, akin to the Super Famicom ports of the first two Magical Drop games. The game features Story, Self Challenge and Friend Challenge; these correspond to the standard 1P VS Com, Solo, and 2P VS modes featured in other Magical Drop games. Story features five difficulty modes while Self Challenge features three. Like many other handheld puzzle games of the time, Story does not feature a "true" AI opponent; instead, the player attempts to fill a gauge by creating chains. While the player attempts to fill this gauge, the AI attacks at random intervals.
Our algorithm tracks thousands of verified sales from eBay and other marketplaces. We don't use asking prices, only what buyers actually pay.
We automatically exclude damaged items, reproductions, and extreme outliers to ensure the average is representative of the true market value.
The retro market moves fast. Our database refreshes every day to capture the latest trends and shifts in collector demand.
Confidence Score: High • Based on thousands of verified transactions