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Background - Dark Castle - Commodore Amiga CDTV - Retrocharting

Dark Castle Commodore Amiga CDTV - Price Guide & Market Values

Dark Castle - Commodore Amiga CDTV - Retrocharting

Details

Console
Commodore Amiga CDTV
Genre
Action & Adventure
Publisher
Three-Sixty Pacific, Inc
Release
1987

📈 Market Value

Last update : 5/12/2026
LOOSE
$14
Average Price
COMPLETE
COMPLETE (CIB)
$30
Most Popular
NEW (SEALED)
$60
Sealed
GRADED
$66
Wata / VGA

Price History

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Market Value & Price Range: Dark Castle

Discover the current market value and price comparison for Dark Castle on Commodore Amiga CDTV. The current price guide for this title is around $30.00 for a Complete (CIB) copy. For serious collectors, a brand new / sealed copy is valued at approximately $60.00. Graded copies (WATA/VGA) have been seen reaching $66.00 depending on the grade. Check our price comparator below to find the best deal among live marketplace listings. This action & adventure title published by Three-Sixty Pacific, Inc remains a staple for any Commodore Amiga CDTV library.

Buying Guide & Authenticity

Is Dark Castle Rare?

Released in 1987 for Commodore Amiga CDTV, Dark Castle is a action & adventure title from Three-Sixty Pacific, Inc that represents an interesting piece for any collector.

The price stability makes this a reliable choice for collectors. The consistent demand for Three-Sixty Pacific, Inc's classic titles, combined with the appeal of the action & adventure genre, makes it a solid addition to any Commodore Amiga CDTV collection.

Description

The Black Knight has brought misery to the land, and the end way to end this is to enter his haunted house to slay him. You are the brave adventurer taking on this quest through 14 increasingly-tough zones. The bulk of the game is side-viewed, involving single screens to pass through, which incorporate ropes, cages and trapdoor. There are enemies walking, flying and hovering through this, and many of them respawn. Unusually your weapon to take them on (rocks) can be thrown through 360 degrees, which aims to make the gameplay more realistic and methodical. The screens were linked by hub screens, which the player passes through simply by clicking on a door.